ModsFinder

We Got Runners!

by punpanprolol

Zombies get more varied behavior in We Got Runners!, which adds to the zombie AI for the Forge loader.

ForgeClient and serverAll rights reserved1.16.5 – 1.20.1

What it does

Normal zombies sometimes sprint toward their target, and burning zombies move faster, which gives a zombie apocalypse feel without adding new entities. Husk, Drowned and villager zombies also follow the altered patterns, and some zombies can charge a target to daze it or weaken it. Baby zombies do not get the speed bonus.

Iron golems and snow golems get buffs to match the stronger zombies, including extra damage against iron golems, heavier armor against physical damage and a knockback that pushes enemies away. Drowned gain a swimming speed boost. Rider zombies on a zombie horse can be added when the Rider Zombies mod is installed. A config file adjusts these settings.

We Got Runners! is published for Forge only, across six game versions: 1.16.5 – 1.20.1. Its latest file is 0.5+1.19.4 for 1.19.4, dated 2026-09-19. The server and every player need the mod installed. The code is All rights reserved and the mod is not open source.

Key features

  1. Sprinting zombies

    Normal zombies randomly sprint toward their target and do not stop to wait for spawned groups.

  2. Charging zombies

    Some zombies charge a target, dazing and weakening it on impact.

  3. Golem buffs

    Iron golems and snow golems gain extra damage, armor and a knockback that pushes groups of enemies away.

  4. Drowned and burning buffs

    Drowned get a swimming speed boost, and burning zombies gain speed and erratic movement.

Compatibility

Latest build for each game version and loader.

1.20.10.7.1+1.20.1
1.19.40.5+1.19.4
1.19.20.5+1.19.2
1.18.20.5+1.18.2
1.17.10.3a+1.17.1
1.16.50.3a+1.16.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Zombie apocalypse play

Players who want harder zombie encounters in survival worlds can use the varied zombie behavior without new mobs.

Mob-focused servers

Server owners who run a shared world can adjust the settings in the config file to tune how zombies behave.

Who it’s for: Players and server owners who want zombie behavior changed in an existing Forge world, with the same zombie types kept in place and tunable through the config file.

How it compares

Full comparison

Zombies are zombie villagers runs on Fabric, Forge and NeoForge for 1.16.2 – 1.21.1, and it is not open source. Deadly Zombies is Forge-only for 1.18.2, and its license is All rights reserved. Expansion Z is Forge-only for 1.20.1 under the MIT License, and it is not open source.

ModLoadersGame versionsEnvironmentUpdated
We Got Runners!Forge1.16.5 – 1.20.1Client and server2026-09-19
Zombies are zombie villagersFabric, Forge and NeoForge1.16.2 – 1.21.1Client and server2026-08-17
Deadly ZombiesForge1.18.2Client and server2023-09-05
Expansion ZForge1.20.1Client and server2025-11-17

Questions

Does We Got Runners! need a loader other than Forge?

No. The mod is published for Forge only, across 1.16.5 – 1.20.1.

Do the server and players both need the mod?

Yes. Servers that run it need every player to install it too.

Can the zombie settings be changed?

Yes. The mod includes a config file for adjusting its zombie and golem behavior.

In the catalog

We Got Runners! is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

This mod aims to give players a zombie apocalypse vibe by making zombies AI fits into the style of apocalyptic games without adding new entities into the game so it fits through the game. 1. Zombies that are burning will gain more speed.
punpanprolol, on the Modrinth page

Official listing

Owner
punpanprolol
Published
2024-10-22
Updated on Modrinth
2026-09-19
Facts verified
2026-10-15

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