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Vyvern Bridge

by Vyvern

Vyvern Bridge is the shared foundation library that other Vyvern mods build on, providing a common hub, permissions and config sync for NeoForge on 1.21.1.

NeoForgeClient and serverCustom license1.21.1

What it does

Vyvern Bridge supplies pieces that several companion mods reuse, so each one does not carry its own copy. Server operators can manage a single, consistent permission model rather than a separate scheme for each mod, because the included permission-node framework covers them all, and a config sync layer keeps settings matched between the server and its players. The mod is required by 5 other mods, including Vyvern Mine, Vyvern Teams, Vyvern Stats, Vyvern Autopilot and Vyvern QOL, so those mods need it installed alongside them.

The in-game hub is a GUI shell with a custom translucent Vyvern-styled tab rail, and the panels of the other Vyvern mods are built into it. An optional WebSocket bus can connect the hub to a Vyvern panel for remote management, and that connection is dormant unless it is configured. Without configuration nothing breaks and nothing phones home. Vyvern Bridge runs on client and server and targets NeoForge for 1.21.1 only, with the 0.1.0 build as the latest file, released under a custom license that is not open source.

Key features

  1. Permission-node framework

    A shared permission model lets server operators control commands from several Vyvern mods through one set of nodes.

  2. In-game hub GUI

    A translucent tab rail gives players a single screen where panels from other Vyvern mods appear.

  3. Bus command dispatch

    Commands from other mods can be dispatched over the WebSocket bus, so they can be triggered from a connected panel.

  4. Optional remote panel

    A WebSocket bus connects the hub to a Vyvern panel for remote management, and stays inactive until configured.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 5 mods

Use cases

Running several Vyvern mods on one server

Server owners who install Vyvern Mine, Vyvern Teams or Vyvern Stats can manage their permissions from a single model.

Who it’s for: Server operators who run more than one Vyvern companion mod and want shared permissions and one hub screen. Players on a server with these mods see the same hub, since the mod is needed on the client as well.

Questions

Does Vyvern Bridge need to be installed for other Vyvern mods?

Yes. Vyvern Mine, Vyvern Teams, Vyvern Stats, Vyvern Autopilot and Vyvern QOL each require it, so it must be installed with any of them.

Does the WebSocket connection send data without configuration?

No. The bus stays dormant until it is configured, and without configuration nothing breaks and nothing phones home.

Which loader and Minecraft version does Vyvern Bridge support?

It targets NeoForge for Minecraft 1.21.1 only. The latest file is 0.1.0, published on 2026-07-03 on the beta channel.

In the catalog

Vyvern Bridge is one of 8,016 Management mods on ModsFinder, and one of 2,689 Management mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Summary: Shared foundation for every Vyvern companion mod — WebSocket bus, permissions, config sync and the in-game hub GUI. Does nothing by itself. Vyvern Bridge is the shared library every other Vyvern mod builds on. It has no gameplay of its own — install it because another Vyvern mod (Stats, QOL, Teams, Mine…
Vyvern, on the Modrinth page

Official listing

Owner
Vyvern
Published
2026-07-03
Updated on Modrinth
2026-07-03
Facts verified
2026-10-15

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