VoxelR
VoxelR replaces the vanilla chunk mesh pipeline with a GPU ray-marched terrain renderer for Fabric players on Minecraft 26.1.2.
What it does
Instead of building terrain meshes for each chunk, VoxelR traces one ray per pixel through compact 16×16×16 voxel chunks held in full on the GPU. A fragment shader resolves blocks, slabs and stairs, along with per-chunk biome tinting and water transparency, while geometry culling and level-of-detail handling reduce the per-frame workload.
The renderer uses shader storage buffers on OpenGL 4.3 and later, which covers recent Nvidia, AMD and Intel Arc cards. Older GPUs such as Intel HD graphics and Apple Silicon fall back to a buffer-texture path that needs OpenGL 3.1 or later. Plants and flowers, which are cross-quad blocks, are drawn with small triangle meshes during the ray march, so the renderer covers them as well.
The mod is client-side only and requires Fabric. It is compatible with Sodium and Nvidium, and it has been tested on 26.1.2. The files are published for that version alone.
Key features
Per-pixel ray marching
Each pixel traces a ray through sparse voxel chunks on the GPU, replacing the vanilla chunk mesh pipeline.
Geometry culling and LOD
Culling and level-of-detail handling reduce how much terrain the ray march has to process each frame.
Biome tinting and water
Per-chunk biome tinting and water transparency are computed in the fragment shader.
Render paths by GPU
A shader storage buffer path serves OpenGL 4.3 and later, and a buffer-texture path serves older GPUs.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
VulkanFlow is a client-side Fabric mod for 26.2 – 26.3 under All rights reserved. ThreatenGL (spikers Fork) is open source under the GNU Lesser General Public License v3.0 only and covers 26.1 – 26.2. MaxGL is open source under the same license and is published for 26.1 alone.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| VoxelR | Fabric | 26.1.2 | Client-side only | 2026-07-07 |
| VulkanFlow | Fabric | 26.2 – 26.3 | Client-side only | 2026-09-27 |
| ThreatenGL (spikers Fork) | Fabric | 26.1 – 26.2 | Client-side only | 2026-07-12 |
| MaxGL | Fabric | 26.1 | Client-side only | 2026-03-30 |
Questions
Which loader does VoxelR need?
Does VoxelR have to be installed on the server?
Does VoxelR work with Sodium?
Which graphics cards are supported?
In the catalog
VoxelR is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 15,189 mods support Minecraft 26.1.2.
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What the author says
A GPU ray-marched terrain rendering engine for Minecraft. Replaces the vanilla chunk mesh pipeline with per-pixel ray tracing through a sparse voxel grid on the GPU. No LOD trickery. No geometry culling. Just ray marching. Every pixel traces a ray through compact 16×16×16 voxel chunks stored directly on the GPU —…
Official listing
- Modrinth page
- modrinth.com/mod/voxelr
- Owner
- BalancingLight
- Published
- 2026-06-15
- Updated on Modrinth
- 2026-07-07
- Facts verified
- 2026-10-15
