ModsFinder

VoxelR replaces the vanilla chunk mesh pipeline with a GPU ray-marched terrain renderer for Fabric players on Minecraft 26.1.2.

FabricClient-side onlyAll rights reserved26.1.2

What it does

Instead of building terrain meshes for each chunk, VoxelR traces one ray per pixel through compact 16×16×16 voxel chunks held in full on the GPU. A fragment shader resolves blocks, slabs and stairs, along with per-chunk biome tinting and water transparency, while geometry culling and level-of-detail handling reduce the per-frame workload.

The renderer uses shader storage buffers on OpenGL 4.3 and later, which covers recent Nvidia, AMD and Intel Arc cards. Older GPUs such as Intel HD graphics and Apple Silicon fall back to a buffer-texture path that needs OpenGL 3.1 or later. Plants and flowers, which are cross-quad blocks, are drawn with small triangle meshes during the ray march, so the renderer covers them as well.

The mod is client-side only and requires Fabric. It is compatible with Sodium and Nvidium, and it has been tested on 26.1.2. The files are published for that version alone.

Key features

  1. Per-pixel ray marching

    Each pixel traces a ray through sparse voxel chunks on the GPU, replacing the vanilla chunk mesh pipeline.

  2. Geometry culling and LOD

    Culling and level-of-detail handling reduce how much terrain the ray march has to process each frame.

  3. Biome tinting and water

    Per-chunk biome tinting and water transparency are computed in the fragment shader.

  4. Render paths by GPU

    A shader storage buffer path serves OpenGL 4.3 and later, and a buffer-texture path serves older GPUs.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.1.20.2.0-alpha
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

VulkanFlow is a client-side Fabric mod for 26.2 – 26.3 under All rights reserved. ThreatenGL (spikers Fork) is open source under the GNU Lesser General Public License v3.0 only and covers 26.1 – 26.2. MaxGL is open source under the same license and is published for 26.1 alone.

ModLoadersGame versionsEnvironmentUpdated
VoxelRFabric26.1.2Client-side only2026-07-07
VulkanFlowFabric26.2 – 26.3Client-side only2026-09-27
ThreatenGL (spikers Fork)Fabric26.1 – 26.2Client-side only2026-07-12
MaxGLFabric26.1Client-side only2026-03-30

Questions

Which loader does VoxelR need?

VoxelR runs on Fabric and requires Fabric. Files are not published for other loaders.

Does VoxelR have to be installed on the server?

No. Players add it to their own game, and a server needs no copy.

Does VoxelR work with Sodium?

Yes, the mod is compatible with Sodium and Nvidium, and it has been tested on 26.1.2.

Which graphics cards are supported?

Cards with OpenGL 4.3 or later use the shader storage buffer path. Older GPUs, including Intel HD and Apple Silicon, use the buffer-texture path, which needs OpenGL 3.1 or later.

In the catalog

VoxelR is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

A GPU ray-marched terrain rendering engine for Minecraft. Replaces the vanilla chunk mesh pipeline with per-pixel ray tracing through a sparse voxel grid on the GPU. No LOD trickery. No geometry culling. Just ray marching. Every pixel traces a ray through compact 16×16×16 voxel chunks stored directly on the GPU —…
BalancingLight, on the Modrinth page

Official listing

Owner
BalancingLight
Published
2026-06-15
Updated on Modrinth
2026-07-07
Facts verified
2026-10-15

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