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Tyco is a NeoForge economy mod for Minecraft 1.21.1 that adds a player-driven coin currency, with a banker block, a shop block and a data-driven recipe system for prices and conversions.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Players earn and spend coins through a six-tier currency system. Ore and log generator blocks consume coins to produce resources, and a seller block converts items into coins. A banker block exchanges coins between tiers, and a shop block lets players browse and buy listed items. Tyco ships with a working default economy, including vanilla ore and log recipes, and sample shop entries work right after installation, so a server can run without any setup.

Everything beyond the defaults is optional. Modpack developers can add, remove or override recipes, prices and shop categories through datapacks or KubeJS, without touching Java code. Recipes are written in the tyco:banking type, and the banker's conversion ratios are read from live config values, so changes apply without a recipe reload. The mod can also be paired with a custom currency item instead of the built-in coins, so a modpack's own economy can sit on top of it.

Tyco is released for NeoForge only, with one game version, 1.21.1. Every player and the server need a copy of the mod. The code is open source under the MIT License, and the source code and issue tracker are public. The latest file, 0.3.0, was published on 2026-07-20 on the beta channel.

Key features

  1. Six-tier coin system

    Coins come in six denominations, and the banker block converts between them at configurable ratios.

  2. Generators and sellers

    Ore and log generators take coins as input, and a seller block turns items back into coins.

  3. Shop with categories

    The shop block lets players browse listed items, grouped into categories that can show an icon or a plain text tab.

  4. Change for mixed payments

    Players can pay with a mix of coin tiers, and the shop returns change using the largest denominations that fit.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.3.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

W-Coin is a NeoForge economy mod for 1.21.1 with client and server environment, released under All rights reserved and not open source. Quest Shop is also NeoForge for 1.21.1, client and server, and is open source under the MIT License. Simple Economy is available for 1.21.1 on NeoForge with a client and server environment, and it is open source under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
TycoNeoForge1.21.1Client and server2026-07-20
W-CoinNeoForge1.21.1Client and server2025-10-07
Quest ShopNeoForge1.21.1Client and server2025-09-20
Simple EconomyNeoForge1.21.1Client and server2026-02-05

Questions

Does Tyco need to be installed on the client?

Yes. Servers that run it need every player to install it too.

Can the default coins be replaced with a custom currency?

Yes. The banking recipe type accepts a custom currency item, so a modpack's own currency can replace the six built-in coins.

Which game versions does Tyco support?

Tyco has files for 1.21.1 only, on NeoForge.

In the catalog

Tyco is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Tyco adds a full player-driven currency system to Minecraft. It includes ore/log generators that consume coins to produce resources, a seller block that converts items into coins, a banker block for converting between coin tiers, and a shop block where players can browse and buy items using coins. Why you'd want…
CaptainLuckyBang, on the Modrinth page

Official listing

Owner
CaptainLuckyBang
Published
2026-07-20
Updated on Modrinth
2026-07-20
Facts verified
2026-10-15

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