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Totem Villagers

by Yunitrish

Totem Villagers turns village trading into a working economy in which villagers carry physical goods, workstations and food, and the sales that players make move real items through the village.

FabricClient and serverApache License 2.0Open source26.2 – 26.3

What it does

Villagers take on professions such as farmers, fishers, butchers, librarians, cartographers, toolsmiths, miners, lumberjacks, fletchers, masons and leatherworkers. Each profession gathers, harvests or processes goods, and the stock of its trades depends on what that work produces. Each worker carries a personal inventory that survives restarts, and tasks run against loaded workstations using the server's present recipes. Changes to data packs therefore change what is produced and sold.

Builders erect supported vanilla village-house templates within their assigned work zones, laying down materials one stage at a time, and the chests they finish get stocked with generated loot. Guards are set up at Guard Posts built from real iron blocks and carved pumpkins, and they can summon Iron Golems. Villagers trade needed materials with nearby workers, so local production stays connected.

The mod runs on Fabric and needs Fabric API. It is published for 26.2 and 26.3, with 0.1.39 for 26.3 as the latest file, and is released under the Apache License 2.0, which makes it open source. Installation covers the server and each player's game.

Key features

  1. Profession-based production

    Farmers, fishers, butchers, miners and lumberjacks gather or harvest real materials that feed the village economy.

  2. Processing professions

    Fletchers, masons, leatherworkers and woodcutters turn gathered goods into the items the village sells.

  3. Enchanting through real materials

    Librarians rely on an enchanting table within reach, supplied with genuine books, lapis and gear, to produce precisely enchanted items.

  4. Hunger and tool wear

    Workers pause when hungry and tools wear down, so food and maintenance become part of running the economy.

  5. Crafting-based conversions

    Processing choices follow valid player crafting recipes, such as five planks to one iron ingot, rather than a separate fixed list.

Compatibility

Latest build for each game version and loader.

26.30.1.39
26.20.1.37
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

More Villager Professions is a Fabric mod for 26.2 that also runs on client and server, but it is open source under the MIT License and adds professions rather than a production economy. Fresh Market is a Fabric server-side only mod for 26.2 under the Apache License 2.0, so players join without installing it, and it is not open source. Live Villages is a Fabric client and server mod for 26.1.1 – 26.1.2 under the Creative Commons Attribution 4.0 license, not open source.

ModLoadersGame versionsEnvironmentUpdated
Totem VillagersFabric26.2 – 26.3Client and server2026-09-17
More Villager ProfessionsFabric26.2Client and server2026-08-16
Fresh MarketFabric26.2Server-side only2026-08-22
Live VillagesFabric26.1.1 – 26.1.2Client and server2026-08-29

Questions

Does Totem Villagers require Fabric API?

Yes. Fabric API is a required dependency, and the mod is built for the Fabric loader only.

Does the server need Totem Villagers?

Yes. The server and every player need the mod installed.

Do data pack changes affect the economy?

Yes. Workers use the server's current recipes, so data pack changes alter what is produced and what is sold.

In the catalog

Totem Villagers is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

Turn village trading into an economy you can watch at work. Villagers carry physical goods, tools, food, and emeralds; gathering and production determine what they can sell. Each worker has a persistent personal work inventory. Sell offers depend on merchandise actually present, and sold-out rows disappear instead of…
Yunitrish, on the Modrinth page

Official listing

Owner
Yunitrish
Published
2026-08-15
Updated on Modrinth
2026-09-17
Facts verified
2026-10-15

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