Total Water World
by Meowzers_
Total Water World raises sea level to y=200 and removes every non-ocean biome from the Overworld, so a world becomes entirely water.
What it does
Generation changes are made by the mod, so new worlds have their land replaced by ocean from the sea level upward. Existing non-ocean biomes are removed from the Overworld, leaving only water biomes. The mod is published for Fabric, Forge and Quilt, with files covering 1.20 – 26.2 and 1.0.14 as the latest build for 26.2. Installation covers the server and each player's game. The license is the MIT License, and the code is not open source.
Key features
Raised sea level
Sea level is set to y=200, so the water covers terrain that would normally stand above the surface.
Ocean-only Overworld
Non-ocean biomes are removed from the Overworld, so generated worlds contain only water biomes.
Datapack-based approach
The water world setup is described by a datapack, which the author bases on a fork of a water world datapack.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Total Water World need to be installed on both sides?
Which loaders does Total Water World support?
In the catalog
Total Water World is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
A fork of the datapack Water World by millennIumAMbiguity that changes minecraft to a complete and utter water world by raising ocean level to y level 200, and removing any non-ocean biomes from the overworld.
Official listing
- Modrinth page
- modrinth.com/mod/totalwaterworld
- Owner
- Meowzers_
- Published
- 2026-08-14
- Updated on Modrinth
- 2026-08-14
- Facts verified
- 2026-10-15
