TNT Damage Booster
by Stepan1411
Servers that want heavier TNT can raise its blast damage with TNT Damage Booster, a Fabric, Forge, NeoForge and Quilt mod that sets a damage multiplier from a command.
What it does
Stepan1411 built the mod to increase the damage TNT deals to players, mobs and blocks in the explosion radius. The strength is set by a multiplier that can be changed with a simple command while the server runs, so servers can move from standard damage to double or five times the default without a restart. Damage drops off with distance from the blast, as it does for vanilla TNT, and armor defense and the Explosion Protection enchantment are applied correctly.
Server owners who want the change to be a data-driven setting can use the datapack build instead. It lets the TNT damage value be altered in real time, and the files can be deleted from the datapacks folder when the change is no longer wanted. The mod is described as lightweight, with minimal performance impact. Orbital Strike Cannon is an optional dependency and is not needed to run the booster.
Only the server needs the mod: it is server required and client optional, so players can join without installing it. Files exist for 1.21.4 as the latest build, and the mod is published for Fabric, Forge, NeoForge and Quilt across 22 release versions, 1.20.1 – 26.2, under All rights reserved. The code is not open source.
Key features
Adjustable damage multiplier
A command changes the TNT damage multiplier, with presets for standard, double, five times and half damage.
Distance-based falloff
Damage decreases with distance from the explosion, following how vanilla TNT behaves.
Armor and enchantment handling
Armor defense and the Explosion Protection enchantment are applied to the boosted damage.
Datapack version
A datapack build lets the TNT damage value be changed in real time and removed by deleting its files.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
How it compares
Small TNT is a server-required mod for Fabric, Forge, NeoForge and Quilt covering 1.21.5 – 26.3, licensed under the GNU General Public License v3.0 only and not open source. Large TNT shares its loaders, versions and license. TNT Expanded is server-side only for Forge and NeoForge, covers 1.20.1 – 1.21.1 and is licensed as All rights reserved, so it differs from this mod in its version range and its loader list.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| TNT Damage Booster | Fabric, Forge, NeoForge and Quilt | 1.20.1 – 26.2 | Server required, client optional | 2025-11-23 |
| Small TNT | Fabric, Forge, NeoForge and Quilt | 1.21.5 – 26.3 | Server required, client optional | 2026-10-11 |
| Large TNT | Fabric, Forge, NeoForge and Quilt | 1.21.5 – 26.3 | Server required, client optional | 2026-10-10 |
| TNT Expanded | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2024-08-29 |
Questions
Does TNT Damage Booster need to be installed on clients?
Which loaders does TNT Damage Booster run on?
Can the damage multiplier be changed without a restart?
More from Stepan1411
What the author says
A customizable datapack for Minecraft that allows you to change TNT damage in real time! Examples: - /trigger tnt_damage set 100 - standard damage (100%) - /trigger tnt_damage set 200 - double damage (200%) - /trigger tnt_damage set 500 - five times the damage (500%) - /trigger tnt_damage set 50 - half the damage (50%)
Official listing
- Modrinth page
- modrinth.com/mod/tnt-damage-booster
- Owner
- Stepan1411
- Published
- 2025-11-19
- Updated on Modrinth
- 2025-11-23
- Facts verified
- 2026-10-15
