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Time=Effect

by BloodGamer

Time=Effect applies a random effect to players at random intervals, so each stretch of play brings a different status change.

FabricClient and serverCustom license1.21.1

What it does

Time=Effect picks a status effect at random and applies it to the player when a random interval passes. The effect and the timing both change from one trigger to the next, so no two stretches of play have to match. The mod is built for Fabric on 1.21.1 and needs Fabric API. Installation covers the server and each player's game. The mod is released under a custom license and is not open source.

Key features

  1. Random timing

    The mod triggers at random intervals instead of on a fixed schedule, so the next effect cannot be predicted.

  2. Random effect choice

    Each trigger applies a randomly chosen effect to the player, which can change how a session feels.

  3. Single game version

    Files are published for Fabric on 1.21.1 only, with 1.0.0 as the latest build.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

BreakEffect is a Fabric mod for 1.21.1 – 1.21.11 that runs only on the client and is open source under the MIT License. Random Kill Effects is a Fabric mod for 1.21.8 – 26.1.2 that runs only on the server, with the MIT License and no open source status. Time=Effect is not open source and needs both sides installed.

ModLoadersGame versionsEnvironmentUpdated
Time=EffectFabric1.21.1Client and server2026-05-09
BreakEffectFabric1.21.1 – 1.21.11Client-side only2026-08-21
Random Kill EffectsFabric1.21.8 – 26.1.2Server-side only2026-09-20

Questions

Does Time=Effect need Fabric API?

Yes. Fabric API is a required dependency and must be installed next to Time=Effect.

Does Time=Effect have to be installed on the server?

Yes. Installation covers the server and each player's game.

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What the author says

At a random time, which is able to be changed by the operator by pressing "o". The op can start the round or end it at any time, a random potion effect is applied varying from bad luck, to water breathing, to blindness. It is truely random. (Email me at [email protected] for any questions or bug reports, if…
BloodGamer, on the Modrinth page

Official listing

Owner
BloodGamer
Published
2026-05-09
Updated on Modrinth
2026-05-09
Facts verified
2026-10-15