ModsFinder

The Jobs Mod

by FLAMEBRINGER808

The Jobs Mod lets administrators create custom jobs on a Forge server and assign them to players, with each job carrying its own effects, enchantments and quests.

ForgeClient and serverAll rights reserved1.20 – 1.21.11

What it does

Administrators can create, delete and assign jobs, and a job can be stripped from a player again. A job grants passive effects and can automatically enchant the items a player wears or holds, and it can also add debuffs such as effect-based penalties and permanent reductions in heart count. Job data is stored with the world, so assignments survive server restarts.

Each job can carry quests that are completed by defeating a set target, with item or effect rewards attached. Jobs can also expose commands that players run themselves, with cooldowns and costs in life, hearts or items, including temporary or permanent heart costs. Setup commands are limited to operators at permission level 2 and Creative players.

The mod runs on the server, and every player needs it as well, since the environment is client and server. It is published for Forge only, across 18 release versions 1.20 – 1.21.11, with 1.0.2 for 1.21.11 as the latest file. The code is not open source; it is released under All rights reserved. Bug reports go to the public issue tracker.

Key features

  1. Custom jobs

    Admins define jobs with their own passive effects, enchantments and debuffs, and assign them to players.

  2. Defeat-based quests

    Each job can hold quests tied to defeating targets, with item or effect rewards for completing them.

  3. Player commands

    Jobs can offer commands that players run, each with a cooldown and a cost in life, hearts or items.

  4. Persistent data

    Job assignments and configuration are saved with the world and remain after a restart.

  5. Permission control

    Setup commands are restricted to operators at level 2 and Creative mode players.

Compatibility

Latest build for each game version and loader.

1.21.x12 of 12 versions with builds
1.21.111.0.2
1.21.101.0.2
1.21.91.0.2
1.21.81.0.2
1.21.71.0.2
1.21.61.0.2
1.21.51.0.2
1.21.41.0.2
1.21.31.0.2
1.21.21.0.2
1.21.11.0.2
1.211.0.2
1.20.x6 of 6 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

RPG servers

Server owners building role-based gameplay can give each player a job with its own effects and quests.

Economy servers

Commands with costs and cooldowns let jobs carry a price, which suits server economies that use items and hearts as currency.

Who it’s for: Server owners running role-based or RPG-style multiplayer servers who want to define jobs, quests and player commands through in-game commands.

Questions

Does Jobs Mod have to be installed on the client?

Yes. Installation covers the server and each player's game.

Which versions does Jobs Mod support?

Forge files exist for 18 release versions, 1.20 – 1.21.11. The latest file, 1.0.2, targets 1.21.11.

Can players change their own job settings?

Setup commands such as job create, job delete and job assign are limited to operators at permission level 2 and Creative mode players.

In the catalog

The Jobs Mod is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

Transform your server with customizable jobs that grant passive effects, auto-enchant items, add debuffs, define defeat-based quests with rewards, and expose player-usable commands with cooldowns and costs. Ideal for RPG and economy servers. Bold the keyword: Create Jobs: administrators define roles with custom…
FLAMEBRINGER808, on the Modrinth page

Official listing

Owner
FLAMEBRINGER808
Published
2026-01-26
Updated on Modrinth
2026-06-27
Facts verified
2026-10-15

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