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Tactile:Ore

by belerion

Tactile:Ore replaces the flat, blocky ore veins of the world with procedurally generated three-dimensional ore nodes that sit inside the rock.

NeoForgeClient and serverAll rights reserved26.1 – 26.1.2

What it does

Ore deposits generate as organic clusters of real fragments emerging from the stone, rather than as a textured cube. Each node is shaped from the world's existing data, so no two deposits are modeled by hand. The ore layer is laid over the world's own chunks and reshapes the sprawling deposits it finds there.

Digging around a node makes its fragments break loose and fall from the rock, and whatever is pried out goes into the inventory, with nothing teleported there. Rare ore stays rare. Custom dimensions are supported, and the generation is tuned so that its cost on the game stays small.

The mod is published for NeoForge only, for 26.1 – 26.1.2, under All rights reserved and not as open source. The server and every player need the mod installed. Compatibility with existing worlds is kept: the mod can be removed later with the regeneration command tactileore disable, though a backup is still recommended beforehand.

Key features

  1. Three-dimensional ore nodes

    Ore is generated as organic clusters of separate rock fragments instead of blocky veins.

  2. Node-based mining

    Digging around a node until its fragments break loose, then collecting them from the ground.

  3. Textures from the item

    The mined item's surface supplies the texture of each fragment, so the mined items keep their look.

  4. Optional 2D icons

    An optional setting regenerates 2D icons for mined items, which can be switched off by default.

Compatibility

Latest build for each game version and loader.

26.1.21.0.1
26.1.11.0.1
26.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Heavily modded packs

The mod was tested in heavily modded environments, with compatibility for packs such as ATM11, Aether, Terralith and Biomes O' Plenty.

Existing worlds

Worlds already generated can be cleaned up with the regeneration command if the mod is later removed.

Who it’s for: Players and server owners who want ore that looks like part of the stone around it, and who run NeoForge worlds on 26.1 – 26.1.2. Server owners need it installed on the server and in every client.

Questions

Does Tactile:Ore need to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Can Tactile:Ore be removed from an existing world?

Yes, with the regeneration command tactileore disable. The author still recommends a backup of the world beforehand.

Which versions does Tactile:Ore support?

Files are published for NeoForge on 26.1, 26.1.1 and 26.1.2, with 1.0.1 for 26.1.2 as the latest file.

In the catalog

Tactile:Ore is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 15,189 mods support Minecraft 26.1.2.

More from belerion

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What the author says

More mods are coming soon, all in the same spirit as Tactile. Ore has always been just a textured cube. Tactile:Ore rethinks it.
belerion, on the Modrinth page

Official listing

Owner
belerion
Published
2026-07-14
Updated on Modrinth
2026-08-28
Facts verified
2026-10-15

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