Sync Ported
by LeZach
Sync Ported lets a player keep several bodies, called shells, spread across one world, each with its own inventory, experience and game mode.
What it does
Each shell is a separate copy of the player that can be created, moved between, and controlled independently. A shell keeps its own inventory, experience level and game mode, and a player can switch to another shell instantly, even when that shell sits in a different dimension. Shells are tied to the player who created them, so a biometric lock keeps others from taking control of one.
Sync Ported suits survival worlds where a player wants to split their progress across locations, and it also works with automation: hoppers can feed equipment into a shell, and dyes can color-code shells so they are simple to tell apart. Shell creation draws on an energy system, powered by animals on treadmills or piggawatts, and the default config costs 20 HP for each shell, with 40 HP in hardcore worlds. Golden apples and totems are part of the upkeep.
The mod is a NeoForge port of the iChun original. Client and server both need it, and the source is open under the MIT License. The current build is 1.0.0 for 1.20.1, published on 2026-02-07.
Key features
Multiple shells
A player can create and maintain several shells at once, all active across the same world.
Cross-dimensional switching
Switching from one shell to another works between dimensions, so each shell can be parked in a different place.
Independent shell state
Every shell has its own inventory, experience level and game mode, separate from the others.
Biometric lock
Shells are bound to their creator, so other players cannot use them.
Hopper automation
Hoppers can move items in and out of shells, so equipment can be managed without manual swaps.
Dye color coding
Dyes assign colors to shells, which helps tell them apart in a crowded base.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Sync Re-Forged is NeoForge only and built for 1.21.1, with a source-open license that is not open source, so it does not match Sync Ported's 1.20.1 build. Player Shells is also NeoForge, covers 1.20.1 – 1.21.1 and is open source under the MIT License, the same as Sync Ported, with the same client and server environment. NeoSync covers 1.21.1 – 26.1.2 and shares the MIT License and client and server environment, so it is the better fit for newer versions.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sync Ported | NeoForge | 1.20.1 | Client and server | 2026-02-07 |
| Sync Re-Forged | NeoForge | 1.21.1 | Client and server | 2026-01-28 |
| Player Shells | NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-06-08 |
| NeoSync | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-09-21 |
Questions
Does Sync Ported need to be installed on both sides?
Which Minecraft version does Sync Ported support?
What does the energy system require?
What the author says
Originally created by iChun, this NeoForge port brings the beloved mod to modern Minecraft while preserving all its unique features. ⚠️ Warning: Default config costs 20 HP (40 HP in Hardcore). Use golden apples or totems!
Official listing
- Modrinth page
- modrinth.com/mod/sync-port
- Owner
- LeZach
- Published
- 2026-02-06
- Updated on Modrinth
- 2026-02-07
- Facts verified
- 2026-10-15
