ModsFinder

Sync Ported

by LeZach

Sync Ported lets a player keep several bodies, called shells, spread across one world, each with its own inventory, experience and game mode.

NeoForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Each shell is a separate copy of the player that can be created, moved between, and controlled independently. A shell keeps its own inventory, experience level and game mode, and a player can switch to another shell instantly, even when that shell sits in a different dimension. Shells are tied to the player who created them, so a biometric lock keeps others from taking control of one.

Sync Ported suits survival worlds where a player wants to split their progress across locations, and it also works with automation: hoppers can feed equipment into a shell, and dyes can color-code shells so they are simple to tell apart. Shell creation draws on an energy system, powered by animals on treadmills or piggawatts, and the default config costs 20 HP for each shell, with 40 HP in hardcore worlds. Golden apples and totems are part of the upkeep.

The mod is a NeoForge port of the iChun original. Client and server both need it, and the source is open under the MIT License. The current build is 1.0.0 for 1.20.1, published on 2026-02-07.

Key features

  1. Multiple shells

    A player can create and maintain several shells at once, all active across the same world.

  2. Cross-dimensional switching

    Switching from one shell to another works between dimensions, so each shell can be parked in a different place.

  3. Independent shell state

    Every shell has its own inventory, experience level and game mode, separate from the others.

  4. Biometric lock

    Shells are bound to their creator, so other players cannot use them.

  5. Hopper automation

    Hoppers can move items in and out of shells, so equipment can be managed without manual swaps.

  6. Dye color coding

    Dyes assign colors to shells, which helps tell them apart in a crowded base.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Sync Re-Forged is NeoForge only and built for 1.21.1, with a source-open license that is not open source, so it does not match Sync Ported's 1.20.1 build. Player Shells is also NeoForge, covers 1.20.1 – 1.21.1 and is open source under the MIT License, the same as Sync Ported, with the same client and server environment. NeoSync covers 1.21.1 – 26.1.2 and shares the MIT License and client and server environment, so it is the better fit for newer versions.

ModLoadersGame versionsEnvironmentUpdated
Sync PortedNeoForge1.20.1Client and server2026-02-07
Sync Re-ForgedNeoForge1.21.1Client and server2026-01-28
Player ShellsNeoForge1.20.1 – 1.21.1Client and server2026-06-08
NeoSyncNeoForge1.21.1 – 26.1.2Client and server2026-09-21

Questions

Does Sync Ported need to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Which Minecraft version does Sync Ported support?

The mod is built for 1.20.1 only, and the latest NeoForge file is 1.0.0 for 1.20.1.

What does the energy system require?

Shell creation uses power from animals on treadmills or piggawatts, and the default config sets a health cost per shell.

What the author says

Originally created by iChun, this NeoForge port brings the beloved mod to modern Minecraft while preserving all its unique features. ⚠️ Warning: Default config costs 20 HP (40 HP in Hardcore). Use golden apples or totems!
LeZach, on the Modrinth page

Official listing

Owner
LeZach
Published
2026-02-06
Updated on Modrinth
2026-02-07
Facts verified
2026-10-15