ModsFinder

Structure Spawn Point

by Eiruna

Structure Spawn Point lets a server owner choose which structure a fresh world starts near, so players can be placed beside a chosen village, fort or monument on first join.

FabricServer-side onlyMIT LicenseOpen source1.21.1

What it does

On server start the mod searches outward from 0,0 for a location that matches the configured target structure, judging each candidate by its surrounding biomes, terrain and the share of matching biome area. When a candidate passes every check, the mod moves world spawn to that location, sending players who are already waiting there, as well as anyone who joins afterward, to it. Simple requirements finish before the loading screen ends, while strict ones can take a few minutes and cause lag spikes until the search completes.

The target is set in the mod's config as a structure ID or as a structure tag, and the mod tries both formats automatically. Entries can name vanilla structures such as minecraft:village with a variant like plains, or mod structures such as nova structures:stray fort. Changes to the config need a full game restart, and the locate structure command helps find valid IDs. The mod is server-side only, so players join without installing anything.

Key features

  1. Chosen spawn structure

    The server owner sets the structure players should start near, from vanilla or added structures.

  2. Biome preferences

    Settings control the biomes around the structure and how candidate locations are scored.

  3. ID or tag targets

    Both specific structure IDs and structure tags are accepted, and the mod tries each format on its own.

  4. Search settings

    Options control how the search evaluates candidate structures before settling on a spawn point.

Compatibility

Latest build for each game version and loader.

1.21.11.2.1-1.21.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Village and a little bit of pillage is a server-required Fabric mod for 1.21.5 – 1.21.11, under All rights reserved and not open source, which changes village behavior instead of spawn placement. Structureless is a server-side Fabric mod for 1.21 – 1.21.7 under the MIT License, and it removes structures rather than choosing one for spawn. No Structures is server-side for 1.21.11 and is open source, but it also removes structures and does not pick a spawn point.

ModLoadersGame versionsEnvironmentUpdated
Structure Spawn PointFabric1.21.1Server-side only2026-10-12
Village and a little bit of pillageFabric1.21.5 – 1.21.11Server required, client optional2026-01-17
StructurelessFabric1.21 – 1.21.7Server-side only2025-07-16
No StructuresFabric1.21.11Server-side only2025-12-26

Questions

Does Structure Spawn Point need Fabric API?

No required dependency is listed for Fabric.

Do players need the mod installed?

No. Server owners install it, and players connect with no copy of their own.

Why does the world take a while to load after changing the target?

The config is read on server start, so a full restart of the game is needed after an update. Strict requirements can make the search take a few minutes.

Can the target be a structure tag?

Yes. The mod accepts either a specific structure ID or a structure tag and tries both formats automatically.

In the catalog

Structure Spawn Point is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 32,366 mods support Minecraft 1.21.1.

More from Eiruna

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What the author says

Get that perfect start you are always looking for. Start anywhere; a witch hut, a village, an ocean monument, whatever you feel like.
Eiruna, on the Modrinth page

Official listing

Owner
Eiruna
Published
2026-08-20
Updated on Modrinth
2026-10-12
Facts verified
2026-10-15

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