ModsFinder

Strike After Swing

by MerrySnow

Strike After Swing changes when mobs deal melee damage, holding it back until their attack animation finishes.

FabricForgeNeoForgeClient and serverAll rights reserved1.16 – 26.2

What it does

In vanilla Minecraft, many mobs apply melee damage the instant an attack begins, while their arm is still moving. This mod holds back the damage of non-player mobs until the swing completes, so the hit registers at the end of the motion. Player attacks are left unchanged.

When a delayed hit is about to land and the target has already stepped beyond reach, the blow is cancelled and no damage is dealt. The goal is melee timing that matches what players see on screen. The changes are made through mixins and stay limited to attack timing, so other gameplay stays as it was in vanilla.

The mod runs on Fabric, Forge and NeoForge, and it has to be installed on the client and the server. Files are published for 39 release versions, 1.16 – 26.2, and the mod is released under All rights reserved, so it is not open source. The latest file, 1.0.3, is available for 26.1.2 on Fabric and NeoForge and for 1.20.1 on Forge.

Key features

  1. Delayed mob melee damage

    Non-player mobs apply melee damage only after their attack swing animation has finished.

  2. Attack cancellation

    A delayed hit is cancelled if the target has left the attack range before it would land.

  3. Unchanged player attacks

    Attacks made by players keep their original timing, so only mob melee behavior is affected.

  4. Minimal gameplay change

    Beyond attack timing, the mod leaves the rest of the game alone, changing only the moment damage is applied.

Compatibility

Latest build for each game version and loader.

26.x4 of 4 versions with builds
26.21.0.01.0.01.0.0
26.1.21.0.31.0.01.0.3
26.1.11.0.01.0.01.0.0
26.11.0.01.0.01.0.0
1.21.x12 of 12 versions with builds
1.21.111.0.01.0.01.0.0
1.21.101.0.01.0.01.0.0
1.21.91.0.01.0.01.0.0
1.21.81.0.01.0.01.0.0
1.21.71.0.01.0.01.0.0
1.21.61.0.01.0.01.0.0
1.21.51.0.01.0.01.0.0
1.21.41.0.01.0.01.0.0
1.21.31.0.01.0.01.0.0
1.21.21.0.01.0.01.0.0
1.21.11.0.31.0.01.0.3
1.211.0.01.0.01.0.0
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x6 of 6 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Strike After Swing need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loaders does Strike After Swing support?

The mod is published for Fabric, Forge and NeoForge. The latest Fabric and NeoForge files are 1.0.3 for 26.1.2, and the latest Forge file is 1.0.3 for 1.20.1.

Do player attacks change with Strike After Swing?

No. Only the melee damage of non-player mobs is delayed until their swing animation finishes, while player attacks keep their vanilla timing.

In the catalog

Strike After Swing is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

StrikeAfterSwing delays mob melee damage until the attack swing animation finishes. In vanilla Minecraft, many mobs deal melee damage immediately when the attack starts, even though the swing animation is still playing. This mod changes that behavior so the damage lands at the end of the swing instead.
MerrySnow, on the Modrinth page

Official listing

Owner
MerrySnow
Published
2026-06-29
Updated on Modrinth
2026-10-15
Facts verified
2026-10-15

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