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Stealth by Karl Karlmann

by Karl.Karlmann

Stealth by Karl Karlmann changes how mobs detect players, replacing the fixed detection radius with sight and hearing that work the way the player expects.

ForgeNeoForgeClient and serverCreative Commons Attribution Non Commercial 4.01.20.1 – 1.21.1

What it does

Vanilla mobs notice players within a fixed radius. This mod gives them line of sight instead: walls block view, and darkness reduces how far a mob can see. A mob cannot spot a player through a solid wall two floors above it, and it no longer attacks from nowhere. Mobs can use the vanilla Night Vision effect to see better in the dark, but the mod leaves spawn logic untouched, so the effect has to be granted by the player or the server.

Hearing follows the acoustic system of the vanilla Warden. Mobs register footsteps, broken blocks and thrown items, and react to them by growing alert and searching the area around the source of the sound. The mod is published for Forge and NeoForge on 1.20.1 and 1.21.1 and runs on client and server, so both sides need it. The files are released under the Creative Commons Attribution Non Commercial 4.0 license, and the source code and issue tracker are public.

Key features

  1. Line of sight for mobs

    Mobs see through a line-of-sight check, so walls and darkness limit detection instead of a fixed radius.

  2. Hearing and alert level

    Noises raise an internal alert level, and mobs investigate the source of a sound instead of reacting instantly.

  3. Stealth HUD

    Crouching shows an indicator above the crosshair: an eye for light level, sound waves for noise, and an eye turning red when a mob spots the player.

  4. Backstab attack

    Sneaking up directly behind an unaware mob allows a critical backstab that deals massive damage.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0.104
1.20.11.0.105Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Stealth-focused adventure

Players who want to sneak past mobs can rely on light, walls and noise to decide when they are seen.

Who it’s for: Players who want mobs to behave more like they can actually see and hear, and server owners who want the same rules on a multiplayer world.

Questions

Does Stealth need to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Which loaders does Stealth support?

Forge and NeoForge. Files exist for 1.20.1 on Forge and for 1.21.1 on NeoForge and Forge.

Does Stealth add new monsters or items?

No. The mod changes how existing vanilla mobs detect the player and does not add monsters, items or world generation.

In the catalog

Stealth by Karl Karlmann is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

In vanilla Minecraft, mobs have a fixed detection radius. As soon as you cross that invisible boundary, they instantly know your location—regardless of whether you are standing in pitch-black darkness, behind a solid wall, or two floors above them. This mod fixes that issue by giving mobs actual vision and hearing…
Karl.Karlmann, on the Modrinth page

Official listing

Owner
Karl.Karlmann
Published
2026-07-03
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15

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