Stealth and Alert
by RedGhostRev
Stealth and Alert gives hostile mobs a perception system, so they notice, search for and investigate a player instead of tracking them through walls.
What it does
Mobs with an added entity tag move through Idle, Suspicious, Searching and Fighting states, and their field of view changes as they shift between them. An in-world alert symbol with its own animation shows when a mob has spotted a player, and a circular HUD around the crosshair tracks enemy positions with White, Yellow and Red alert levels.
Sound plays a part in detection: noise a player makes can draw enemies, and throwables such as pebbles can be used to pull them away from a position. When a mob loses sight of a player, it heads to the last known position rather than knowing where the player is. The mod separates a mob's overall alertness from its observation of a specific player, so the detection flow stays logical.
The mod needs playerAnimator on NeoForge for 1.21.1, and it runs on client and server, so the server and every player need it. Source code is public under the MIT License. Assassinations and corpse discovery are described by the author as planned updates.
Key features
Perception AI
Tagged mobs move through Idle, Suspicious, Searching and Fighting, with a field of view that shifts between those states.
Circular alert HUD
A ring around the crosshair shows enemy positions and their White, Yellow or Red alert level.
In-world alert symbols
Mobs display specific symbols and animations to show that they have seen the player.
Sound and throwables
Noise made by the player draws enemies, and pebbles or other throwables can lure them away.
Last known position
Rather than knowing where the player is at all times, mobs head to the place they last spotted the player and look around there.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Stealth play in survival
Players who want enemies to react to sight and sound rather than knowing their location can use the mod to approach mobs carefully.
Who it’s for: Players who want tactical stealth in a Minecraft world, and server owners who want enemies that react to what they see and hear. Anyone running the mod on a server needs playerAnimator installed beside it.
Questions
Does Stealth and Alert need playerAnimator?
Does the server need the mod as well?
Which mobs use the perception system?
In the catalog
Stealth and Alert is one of 19,031 Adventure mods on ModsFinder, and one of 8,588 Adventure mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
The mod is new. There maybe many bugs and feel free to report them. More mechanics are under development. Stealth & Alert introduces a tactical stealth system to Minecraft, inspired by the perception mechanics of some games like Assassin's Creed.
Official listing
- Modrinth page
- modrinth.com/mod/stealth-and-alert
- Owner
- RedGhostRev
- Published
- 2026-04-18
- Updated on Modrinth
- 2026-08-08
- Facts verified
- 2026-10-15
