ModsFinder

SpatialAudioSystem

by BelugaLab

SpatialAudioSystem plays audio files inside a Minecraft world, with each sound limited to a defined area.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Players load their own MP3, OGG and WAV files, up to 10 MB per file, and play them in-game. Playback is driven by a Playback Device that can be triggered by redstone signals, so a sound can start on a rising edge, for example for a station announcement, a cutscene or ambient background audio. A Range Board marks the box where a sound can be heard, and sets how it fades out in every direction.

Scheduling covers up to 6 media items in a queue, with a play order and repeat counts from 1 to 10. Cover art embedded in an audio file is shown on device screens. Tracks sit on the server and are streamed to each client, so players hear the same playback without drifting apart. A built-in wiki screen documents the mod in-game, with hover hints and English and Japanese text.

SpatialAudioSystem is published for NeoForge on 1.21.1 only and runs on client and server, so the server and every player need it. It is released under the MIT License and is open source, with public source code, an issue tracker and a wiki.

Key features

  1. Own audio files

    MP3, OGG and WAV files up to 10 MB each can be played inside the world.

  2. 3D range control

    A Range Board defines the box where a sound is audible and how it fades in each direction.

  3. Queued playlists

    Up to 6 media items can be queued with a play order and repeat counts from 1 to 10.

  4. Redstone triggers

    A Playback Device starts audio on a rising edge, suited to stations, cutscenes and ambient sound.

  5. Cover art display

    Artwork embedded in an audio file is shown on device screens during playback.

  6. In-game wiki

    A wiki screen with hover hints documents the mod, in English and Japanese.

Compatibility

Latest build for each game version and loader.

1.21.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Station announcements

A Playback Device on a redstone circuit can announce arrivals in a bounded area of a station.

Background music

Builders can place a Range Board to limit a track to one room or building.

Who it’s for: Builders, map makers and server owners who want positioned audio in a world. Players join without installing it only if the server does not require the client side, and the mod is not used on single-player worlds without a server copy.

Questions

Does SpatialAudioSystem need to be installed on both sides?

Yes. A server running it needs every connecting player to have it too.

Which loader and game version does SpatialAudioSystem support?

Only NeoForge for 1.21.1. The latest file is 1.1.0, published on 2026-09-05.

How are audio files delivered to players?

Tracks sit on the server and are streamed to each client, so every player hears the same track in sync.

In the catalog

SpatialAudioSystem is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Spatial Audio System (SAS) plays your own audio files inside the world. Write an mp3 / ogg / wav from your PC onto a recording medium with the Memory Device, play it back from a Playback Device, and use the Range Board to define where the sound is audible and how it fades — departure melodies, in-building…
BelugaLab, on the Modrinth page

Official listing

Owner
BelugaLab
Published
2026-03-11
Updated on Modrinth
2026-09-05
Facts verified
2026-10-15

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