SpatialAudioSystem
by BelugaLab
SpatialAudioSystem plays audio files inside a Minecraft world, with each sound limited to a defined area.
What it does
Players load their own MP3, OGG and WAV files, up to 10 MB per file, and play them in-game. Playback is driven by a Playback Device that can be triggered by redstone signals, so a sound can start on a rising edge, for example for a station announcement, a cutscene or ambient background audio. A Range Board marks the box where a sound can be heard, and sets how it fades out in every direction.
Scheduling covers up to 6 media items in a queue, with a play order and repeat counts from 1 to 10. Cover art embedded in an audio file is shown on device screens. Tracks sit on the server and are streamed to each client, so players hear the same playback without drifting apart. A built-in wiki screen documents the mod in-game, with hover hints and English and Japanese text.
SpatialAudioSystem is published for NeoForge on 1.21.1 only and runs on client and server, so the server and every player need it. It is released under the MIT License and is open source, with public source code, an issue tracker and a wiki.
Key features
Own audio files
MP3, OGG and WAV files up to 10 MB each can be played inside the world.
3D range control
A Range Board defines the box where a sound is audible and how it fades in each direction.
Queued playlists
Up to 6 media items can be queued with a play order and repeat counts from 1 to 10.
Redstone triggers
A Playback Device starts audio on a rising edge, suited to stations, cutscenes and ambient sound.
Cover art display
Artwork embedded in an audio file is shown on device screens during playback.
In-game wiki
A wiki screen with hover hints documents the mod, in English and Japanese.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Station announcements
A Playback Device on a redstone circuit can announce arrivals in a bounded area of a station.
Background music
Builders can place a Range Board to limit a track to one room or building.
Who it’s for: Builders, map makers and server owners who want positioned audio in a world. Players join without installing it only if the server does not require the client side, and the mod is not used on single-player worlds without a server copy.
Questions
Does SpatialAudioSystem need to be installed on both sides?
Which loader and game version does SpatialAudioSystem support?
How are audio files delivered to players?
In the catalog
SpatialAudioSystem is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from BelugaLab
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What the author says
Spatial Audio System (SAS) plays your own audio files inside the world. Write an mp3 / ogg / wav from your PC onto a recording medium with the Memory Device, play it back from a Playback Device, and use the Range Board to define where the sound is audible and how it fades — departure melodies, in-building…
Official listing
- Modrinth page
- modrinth.com/mod/station-sound-system
- Owner
- BelugaLab
- Published
- 2026-03-11
- Updated on Modrinth
- 2026-09-05
- Facts verified
- 2026-10-15
