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Spawner Capacity

by Luc1fer1o

Spawner Capacity makes mob spawners finite, so each spawner stops producing mobs after a set number of successful spawns.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Each mob spawner keeps its own count of successful spawns. Once the count reaches the limit, the spawner clears its stored entity data and no longer shows a mob, but the spawner block stays in the world as an empty spawner. Failed spawn attempts do not count toward the limit, so only successful spawns use up capacity.

The default limit is 10 successful spawns per spawner. Server owners can change it with the maxSpawns value, which is written to spawnercapacity-server.toml when the server config is generated. A higher value gives each spawner a longer life, while a lower one exhausts them sooner. The change reaches spawners placed after it, and spawners already in use keep their tracked count.

Spawner Capacity is a NeoForge mod for 1.21.1. It runs on client and server, so both the server and every player need it, and it is released under All rights reserved, which means it is not open source.

Key features

  1. Finite spawners

    A mob spawner stops producing mobs after a configurable number of successful spawns.

  2. Per-spawner tracking

    The count is kept for each individual spawner, so one spawner running out does not affect the others.

  3. Empty spawner remains

    When the limit is reached, the spawner block stays behind empty, and only its entity data is cleared.

  4. Configurable limit

    Server owners set the number of spawns with the maxSpawns value in the generated server config file.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who want mob farms and spawners to run out over time, rather than producing mobs without end.

How it compares

Full comparison

Kinda Limited Spawners is a NeoForge mod for 1.21.1 that is open source under the GNU General Public License v3.0 or later, and it runs on client and server like Spawner Capacity. LimitedSpawners is open source under the MIT License, covers 1.19 – 1.20.2 and loads on Fabric, Forge and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
Spawner CapacityNeoForge1.21.1Client and server2026-07-03
Kinda Limited SpawnersNeoForge1.21.1Client and server2026-03-10
LimitedSpawnersFabric, Forge and NeoForge1.19 – 1.20.2Client and server2023-11-26

Questions

Does Spawner Capacity need to be installed on both sides?

Yes. Installation covers the server and each player's game.

What happens to a spawner once its limit is reached?

The spawner block stays in the world, but its entity data is cleared and it no longer shows a mob.

Are failed spawn attempts counted toward the limit?

No. Only successful spawns count, so failed attempts do not use up the spawner's capacity.

Where is the spawn limit set?

Server owners change the maxSpawns value in spawnercapacity-server.toml, which is generated when the server config is created.

More from Luc1fer1o

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What the author says

Spawner Capacity makes mob spawners finite. After a spawner successfully creates a configurable number of mobs, the spawned entity is removed from that spawner and the block remains behind as an empty spawner. The server config is generated as spawnercapacity-server.toml.
Luc1fer1o, on the Modrinth page

Official listing

Owner
Luc1fer1o
Published
2026-07-02
Updated on Modrinth
2026-07-03
Facts verified
2026-10-15