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Spawn Controller

by FluffyGingerboi1

Spawn Controller limits how many entities of a chosen type can exist in a world at once and how long a spawn must wait before it happens again.

NeoForgeServer required, client optionalAll rights reserved1.21.1

What it does

The mod lets a server owner set a cap on how many entities of a given identifier can be present in the world at one time. Once the cap is reached, no further entities of that type spawn until the count drops. A separate cooldown setting controls the delay before the next spawn of the same type, and both values are entered in ticks.

Ticks are the unit the game uses internally, with 20 ticks to one second, so a delay of 5 seconds becomes 100 ticks. The example given in the author notes limits the vanilla cow to a spawn only every 1000 ticks. Each entity type is added as a separate entry, using its identifier such as minecraft:cow, with a cap and a cooldown. Changes are applied with the Apply Changes button in the configuration screen and are saved from there.

Spawn Controller is built on Fzzy Config, which the author notes list as a dependency. It is published for NeoForge 1.21.1 only. Only the server has to run it, while players can install it or leave it out. The code is not open source; it is released as All rights reserved.

Key features

  1. Per-entity spawn cap

    Each entity identifier can be given a maximum number that may exist in the world at one time.

  2. Spawn cooldown

    A cooldown in ticks sets how long must pass before the same entity type spawns again.

  3. Tick-based values

    Values are entered in ticks, and the author notes give a conversion of 20 ticks per second for planning delays.

  4. Apply Changes button

    Edits made in the configuration screen take effect after pressing Apply Changes, and the changes are saved.

Compatibility

Latest build for each game version and loader.

1.21.11.3.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Slowing common mobs on a server

A server owner can limit a common vanilla mob, such as the cow, so that it does not crowd farms or pastures.

Tuning spawns for a modpack

Pack authors can set caps and cooldowns for specific entity identifiers without touching other spawn rules.

Who it’s for: Server owners who want to control how many of a given entity type exist in their world and how often they spawn. Players on a server running Spawn Controller do not need to install it.

Questions

Does Spawn Controller need Fzzy Config?

Yes. The author notes name Fzzy Config as a required dependency, so it must be installed alongside Spawn Controller on NeoForge 1.21.1.

Does a player need Spawn Controller installed?

No. Only the server has to run the mod. Players may install it but are not required to, and the server works without them doing so.

How are cooldown values measured?

Cooldowns are entered in ticks. The author notes give the conversion of 20 ticks per second, so a 5 second cooldown is entered as 100 ticks.

Which Minecraft version does Spawn Controller support?

Files are published for 1.21.1 only, on NeoForge. The latest file is 1.3.0, dated 2026-03-21.

In the catalog

Spawn Controller is one of 8,016 Management mods on ModsFinder, and one of 2,689 Management mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Hey, hi, hello there. With this mod you can easily control how many entities can spawn in a world and how long before that entity can spawn again! Now find the mod "Spawnrate Control" and click the "Config" button.
FluffyGingerboi1, on the Modrinth page

Official listing

Owner
FluffyGingerboi1
Published
2025-07-30
Updated on Modrinth
2026-03-21
Facts verified
2026-10-15

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