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Sky World

by KURONAMI

Sky World turns the overworld into a vertical sea of floating islands, an Aether-style sky archipelago that replaces the usual terrain for NeoForge 1.21.1 worlds.

NeoForgeServer required, client optionalAll rights reserved1.21.1

What it does

Sky World generates large, widely spaced islands between Y 30 and Y 78, denser and closer together in the layers above, with smaller and rarer islands between Y 212 and Y 242. Between the bands are empty air layers, so the levels read as separate tiers rather than one thick block of sky. Crossings between islands are long, and stepping stones sit near the cloud layer, which stays above the top band instead of cutting through it.

The mod's world generation is powered by Isekai API, which must be installed alongside it. It is required on the server and optional for players. It is published for NeoForge on 1.21.1 only, and its source code is public, but the mod is not open source and is released under All rights reserved. Existing saves generate mismatched terrain along the edge of what was already explored, so a new world is recommended for the current layout.

Key features

  1. Sky archipelago overworld

    The overworld is rebuilt as vertical layers of floating islands, with sea and sky shaping the surface of each tier.

  2. Island-relative ores

    Ores track each island's own top and bottom rather than absolute depth, so coal sits under grass wherever the island stands, and diamond sits near the underside.

  3. Water and lava sources

    Water comes from ponds dug into islands, roughly one attempt per twelve chunks, while lava lakes appear at vanilla's own rate.

  4. Stone turning to deepslate

    About twelve blocks under an island's surface, stone becomes deepslate, and deepslate ores generate there too.

Compatibility

Latest build for each game version and loader.

1.21.12.1.0+neoforge-1.21.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Isekai APIBuild any world from datapack — a toolbox of neutral worldgen primitives for shape, biomes, dimensions, and re-placing existing content. No Java required.
Required

Use cases

Who it’s for: The mod suits server owners and players who want a vertical island world on NeoForge 1.21.1. Each player only needs the client mod if they want the same terrain on their own installation.

Questions

Does Sky World require Isekai API?

Yes. Isekai API must be installed next to Sky World, because the world generation is powered by it.

Does a player need Sky World on their client?

No. Only the server needs the mod to run; a player can join without it, and the server can still use it for extra features.

Will an existing save show the new islands?

Not cleanly. An existing save generates mismatched terrain at the edge of explored areas, so a new world is recommended.

In the catalog

Sky World is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Turns the overworld into three bands of floating islands with open void between them, and moves vanilla's ores, structures and mobs into the island rock. Updating from 1.0.0 changes the world. The island layout, the sky colour and the water are all different. Start a new world; an existing 1.0.0 save will generate…
KURONAMI, on the Modrinth page

Official listing

Owner
KURONAMI
Published
2026-05-29
Updated on Modrinth
2026-09-04
Facts verified
2026-10-15

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