ScoreBoost
by mccmcaozr
ScoreBoost batches scoreboard updates on the server, so fewer packets are sent when many scores change in one tick.
What it does
The mod intercepts the server's scoreboard calls for score updates and score removals, and queues them instead of sending each change at once. Within one tick only the latest change for each score holder and objective is kept, and the queued calls are then passed to the vanilla methods at the end of the tick. Its lastScores cache holds up to 1024 entries and evicts the least recently used ones when full. Objective updates are intercepted as well, so an update is not lost in transit.
ScoreBoost is aimed at servers that run high-frequency scoring items, where many scoreboard changes would otherwise produce many separate network packets. It is a server required mod: the server must run it, while players may add it on their client, and a player who joins without it is not affected. The mod is published for Fabric, Forge and NeoForge, across 16 release versions 1.21 – 26.2, under All rights reserved, so it is not open source.
Key features
Per-tick deduplication
Only the most recent change for each score holder and objective is kept within a tick, so repeated updates collapse into one.
Batched vanilla calls
Queued score changes are passed to the vanilla methods together at the end of the tick, reducing the number of packets sent.
Bounded score cache
The lastScores cache is capped at 1024 entries and uses least recently used eviction to limit memory growth.
Objective update handling
Scoreboard objective updates are intercepted so they are not dropped while the batching is active.
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
High-frequency scoring
Servers where items or machines change scores many times per second can cut the number of scoreboard packets sent to players.
Who it’s for: Server owners who run scoring items or mechanics that update scoreboards frequently. Players on a server that runs the mod need nothing extra unless they want the client side installed.
How it compares
Objectively is server-side only and open source under the MIT License, published for Fabric and Quilt across 1.21.4 – 26.3. UltraSzerver Scoreboards is open source under the MIT License, supports Fabric, Forge, NeoForge and Quilt, and is built for 1.21.1 only, with the server required and the client optional.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ScoreBoost | Fabric, Forge and NeoForge | 1.21 – 26.2 | Server required, client optional | 2026-07-14 |
| Objectively | Fabric and Quilt | 1.21.4 – 26.3 | Server-side only | 2026-09-19 |
| UltraSzerver Scoreboards | Fabric, Forge, NeoForge and Quilt | 1.21.1 | Server required, client optional | 2026-01-01 |
Questions
Does ScoreBoost need to be installed on the server?
Which loaders does ScoreBoost support?
Which game versions have ScoreBoost files?
In the catalog
ScoreBoost is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.
More from mccmcaozr
Similar mods
What the author says
ScoreBoost performs batch deduplication refreshes on server-side score updates, reducing network packet count for high-frequency scoring items.
Official listing
- Modrinth page
- modrinth.com/mod/scoreboost-mccmcaozr
- Owner
- mccmcaozr
- Published
- 2026-07-14
- Updated on Modrinth
- 2026-07-14
- Facts verified
- 2026-10-15
