Sable Sub-level Loading System Fix
by Crystilcore
Sable Sub-level Loading System Fix changes how the Sable physics add-on decides which sub-levels stay loaded when a player moves away from them.
What it does
Sable loads and unloads sub-levels, which are groups of blocks that can span many chunks. This mod replaces the rule Sable uses to decide which sub-levels count as loaded. Sub-levels that a player is near or holding should stay loaded, and the chunks inside the view distance of the player should keep their sub-level parts loaded as well, even when the player is not standing on them.
The fix targets large sub-levels that cover many chunks, which are common in modpacks and instances built around Sable. Players whose builds break apart or disappear at chunk borders can use it without changing their saves. The mod requires Sable 2.0.3 or newer, so Sable must be installed alongside it.
The mod is released under the MIT License and is not open source. It runs on NeoForge for 1.21.1 only, and the environment is client and server, so both the server and every player need it. The latest file is 1.5.3 for 1.21.1, published in the beta channel on 2026-08-20, with the first release on 2026-08-14.
Key features
Sub-level load rules
Replaces how Sable decides which sub-levels are loaded or unloaded, so the load state follows the player's position.
Player-held sub-levels
Sub-levels a player is standing on or holding stay loaded, which stops them from vanishing mid-build.
View-distance chunk retention
Chunks within the player's requested view keep their sub-level parts loaded, including parts far from the player.
Large multi-chunk sub-levels
Sub-levels that span many chunks are kept together, which helps modpacks that build large moving structures.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Which version of Sable does this mod require?
Does the server need this mod?
Does this fix work on Fabric or Forge?
Can it be included in a modpack?
In the catalog
Sable Sub-level Loading System Fix is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Changes how Sable determines when and how sublevels are loaded and unloaded. Prevents sub-levels from unloading when the only player loading them is dead, fixes Sable's sub-level loading and unloading when a player is on a sub-level but its holding chunk is unloaded, and keeps sub-levels loaded when any chunk within…
Official listing
- Modrinth page
- modrinth.com/mod/sable-sublevel-loading-fix
- Owner
- Crystilcore
- Published
- 2026-08-14
- Updated on Modrinth
- 2026-08-20
- Facts verified
- 2026-10-15
