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Sable Quota

by finkkk

Sable Quota is a server-side NeoForge mod for 1.21.1 that caps how many physical structures each player can create in a Sable world.

NeoForgeServer-side onlyMIT LicenseOpen source1.21.1

What it does

Each player gets a limit on the number of physical structures they own, and creating a new one is cancelled once that limit is reached, with a message showing the current count. Ownership is tracked per player UUID, covering each Sable Sub-Level with its owner and last known location. The goal is to keep excessive physical structure creation from building up storage and performance pressure on the server.

Server owners set default limits for normal players and separate limits for operators, and a per-player override can be set by UUID for individual accounts. Ownership data survives server restarts, and commands let admins query and locate structures. Runtime indexes keep the structure count at constant-time lookup, and structure scans run outside the game tick.

The mod integrates with the supported Sable creation paths, including Simulated Sable, and Create collision protection needs the same mod version on the clients. Sable Quota is open source under the MIT License and runs only on the server, so players join without installing it, while the server needs it to enforce quotas.

Key features

  1. Per-player structure limits

    Each player has a maximum number of physical structures they may own, and creation beyond it is blocked.

  2. Separate default limits

    Normal players and operators receive their own default limits, configured by the server owner.

  3. Per-player overrides

    A quota can be overridden for a single account by UUID, for players who need more or less than the default.

  4. Ownership tracking and queries

    Each structure is recorded with its owner and last known location, and commands report counts and find structures.

Compatibility

Latest build for each game version and loader.

1.21.11.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners running Sable worlds on NeoForge 1.21.1 who want to cap physical structure creation per player.

How it compares

Full comparison

Sable Touys is a Fabric and NeoForge mod for 1.21.1 that runs on the client and server, under the MIT License, and it is open source. Jade Sable Compat is a NeoForge mod for 1.21.1 that runs only on the client, under the MIT License, and it is open source. Sable Quota differs from both by being server-side only and by limiting structure creation rather than adding display or compatibility features.

ModLoadersGame versionsEnvironmentUpdated
Sable QuotaNeoForge1.21.1Server-side only2026-07-24
Sable TouysFabric and NeoForge1.21.1Client and server2026-06-13
Jade Sable CompatNeoForge1.21.1Client-side only2026-08-19

Questions

Does Sable Quota need to be installed on clients?

No. Only the server needs it, and players join without installing anything. Only Create collision protection needs the same mod version on clients.

Which loader and game version does Sable Quota support?

It is published for NeoForge only, for 1.21.1. The latest file is 1.2.0, published on 2026-07-24.

Can a single player be given a different limit?

Yes. A per-player override can be set by UUID, and it takes priority over the default limits for normal players and operators.

In the catalog

Sable Quota is one of 36,990 Utility mods on ModsFinder, and one of 13,477 Utility mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Sable Quota is a server-side physical structure quota mod for Minecraft 1.21.1, NeoForge, and Sable. It tracks Sable Sub-Level ownership and counts by player UUID, limiting excessive physical structure creation that may cause performance and storage pressure while providing query, locating, and management tools…
finkkk, on the Modrinth page

Official listing

Owner
finkkk
Published
2026-07-14
Updated on Modrinth
2026-07-24
Facts verified
2026-10-15

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