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Sable Mob Interactions

by Evie_saurr

Sable Mob Interactions lets vanilla and modded mobs target and damage Sable sub-levels, such as ships, airships and rovers, on NeoForge.

NeoForgeClient and serverMIT LicenseOpen source1.21.1 – 1.21.11

What it does

Sable sub-levels are vehicles that move through the world while their blocks are stored in a separate space and only shown at their posed location. Without this mod, hostile mobs tend to ignore such ships even when they sit inside a mob's attack range. Sable Mob Interactions gives mobs a way to perceive a sub-level's real blocks, aim projectiles at the visual position and break through a hull correctly. Damage is tracked per block through a shared hit counter that drives Minecraft's own crack-progress overlay, so a ship under attack visibly wears down before any block breaks.

The mod is a generic interaction layer rather than a content pack for individual mobs, so a mob author does not need to know Sable exists. Targeting reach, firing cadence, how many hits a hull absorbs, creeper griefing, Enderman theft and how strictly ships are detected can all be tuned, and an in-game config screen exposes them. Sable Mob Interactions requires Sable and runs on client and server. It is open source under the MIT License and has NeoForge files for 1.21.1 – 1.21.11, with v1.0.1 for 1.21.11 as the latest file.

Key features

  1. Generic mob targeting

    Mobs with no Sable support still find and attack sub-levels once they reach the fallback tier.

  2. Per-block damage

    Each block keeps its own hit count, so a hull weakens at the points that were struck and can be breached over time.

  3. Projectile hits

    Arrows and other projectiles strike the sub-level where it visually appears, not where its data is stored.

  4. Editable thresholds

    Attack range, fire rate, hit thresholds and ship-detection strictness can all be adjusted in the config.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.11v1.0.1
1.21.10v1.0.1
1.21.9v1.0.1
1.21.8v1.0.1
1.21.7v1.0.1
1.21.6v1.0.1
1.21.5v1.0.1
1.21.4v1.0.1
1.21.3v1.0.1
1.21.2v1.0.1
1.21.1v1.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Questions

Does Sable Mob Interactions need Sable?

Yes. Sable is a required dependency, and the mod will not work without it.

Does the server need this mod?

Yes. The server and every player need the mod installed.

Which game versions does it support?

Files are published for 1.21.1 – 1.21.11 on NeoForge only, with 1.21.11 as the latest version.

In the catalog

Sable Mob Interactions is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

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What the author says

Sable sub-levels power ships, airships, rovers, and other vehicles across the Create Aeronautics and Create Submarine ecosystem, but until now, nothing in the world could actually threaten them. Hostile mobs walked straight past a ship under attack, arrows sailed clean through hulls, and a besieged base could park…
Evie_saurr, on the Modrinth page

Official listing

Owner
Evie_saurr
Published
2026-08-18
Updated on Modrinth
2026-08-18
Facts verified
2026-10-15

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