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Sable Chunk Guard

by glaiden

Sable Chunk Guard is a compact NeoForge fix that keeps Sable's physics collision routine from synchronously loading chunks which are already in memory.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Sable Chunk Guard targets a specific problem in Sable: its physics entity collision code could load chunks synchronously, even when they were already in memory. Before a collision calculation runs, the patch verifies that the needed chunk is present; when a chunk is missing or still being generated, that calculation is dropped for the current tick rather than making the server thread block. The mod is a NeoForge file for 1.21.1 only, and it runs on client and server, so both the server and every player need it. It is released under All rights reserved and is not open source.

Key features

  1. Collision skipped on unsafe chunks

    A collision calculation that reaches a chunk still missing or generating is skipped for that tick rather than waited on.

  2. No forced synchronous loads

    Chunks already loaded are no longer reloaded synchronously by Sable's physics entity collision code.

  3. Reduced server stalls

    This patch reduces the chance of severe 0 TPS freezes, prolonged chunk stalls and hangs on world exit, all of which arise when Sable reaches into chunks that have not finished loading or generating.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Sable Chunk Guard need to be installed on both sides?

Yes. Installation covers the server and each player's game.

Which loader and version does Sable Chunk Guard support?

The mod is published for NeoForge on 1.21.1 only, with the 1.0.0 file released on 2026-05-27.

In the catalog

Sable Chunk Guard is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Sable Chunk Guard is a small NeoForge patch mod for Sable. The mod prevents Sable physics and entity collision code from synchronously loading chunks that are not already fully loaded. When a required chunk is missing or still generating, the unsafe physics or collision calculation is skipped for that tick instead of…
glaiden, on the Modrinth page

Official listing

Owner
glaiden
Published
2026-05-27
Updated on Modrinth
2026-05-27
Facts verified
2026-10-15

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