ModsFinder

Roots

by Kamm

Roots is a server-required adventure mod built on the Origins model, where each player picks one Root with its own abilities when starting a world.

FabricForgeNeoForgeQuiltServer required, client optionalMIT License26.2

What it does

The mod is based heavily on the Origins mod and its datapack, and its nine Roots each carry a set of passive traits and abilities. Choosing a Root at the start of a world fixes which strengths and drawbacks a player keeps, so the pick matters from the first session. A crafted item lets a player change to a different Root later.

Traits cover a wide spread of effects: higher jumps with fall damage, faster mining or attack speed, extra reach, water breathing, knockback resistance, and different heart totals. Some Roots trigger effects in specific conditions, such as becoming invisible while not moving or applying darkness and weakness to nearby entities at full health. Attacking a player can also set off a random event.

Roots runs on Fabric, Forge, NeoForge and Quilt for Minecraft 26.2, and a datapack build is available for servers. The server needs the mod; clients may leave it out. The code is covered by the MIT License, and the project is not open source.

Key features

  1. Nine selectable Roots

    Nine Roots are available at world start, each with a different mix of attributes and abilities.

  2. Passive abilities

    Each Root grants passive effects such as faster mining, extra reach or water breathing, with matching drawbacks.

  3. Conditional effects

    Some abilities depend on state, such as sneaking while still, being at full health or attacking a player.

  4. Change with a crafted item

    A crafted item lets a player switch to another Root after the first choice.

Compatibility

Latest build for each game version and loader.

26.21.5+mod1.5+mod1.5+mod1.5+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who enjoy class-like starts in survival, and server owners who want an Origins-style role system without a separate Origins install.

How it compares

Full comparison

Origins is open source under the MIT License, works on the client and server together, and covers 1.16.5 – 1.21.1 on Fabric, Forge and Quilt. Roots is server-required and covers only 26.2, so it suits a newer server. RPG Origins is server-required, client optional and covers 1.16.5 – 1.20.6 under the Apache License 2.0, which is not open source.

ModLoadersGame versionsEnvironmentUpdated
RootsFabric, Forge, NeoForge and Quilt26.2Server required, client optional2026-08-20
OriginsFabric, Forge and Quilt1.16.5 – 1.21.1Client and server2026-07-26
RPG OriginsFabric, Forge and Quilt1.16.5 – 1.20.6Server required, client optional2026-01-23

Questions

Does Roots need to be installed on the client?

No. Only the server needs the mod, and a player whose client lacks it can still join, though the client can add it.

Which loaders does Roots support?

Roots has Fabric, Forge, NeoForge and Quilt files for 26.2, and a data pack build for server platforms.

How does a player change Root after starting?

Crafting a specific item lets a player change to a different Root, according to the mod's crafting recipe.

Does Roots work with Origins?

No required dependency is listed for Fabric, Forge, NeoForge and Quilt.

In the catalog

Roots is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,894 mods support Minecraft 26.2.

More from Kamm

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What the author says

This is a datapack that is heavily based on the Origins Mod. The datapack adds 9 different Roots you can select at the start of any world. Each Root has different attributes and abilities, so choose wisely. If you ever wanna change your Roots, then you can craft a Root Star to change your Roots. Passive Abilities…
Kamm, on the Modrinth page

Official listing

Owner
Kamm
Published
2026-08-06
Updated on Modrinth
2026-08-20
Facts verified
2026-10-15

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