Rain Growth
Rain Growth changes how quickly crops and plants grow when it rains on them, using a random tick rate that players and server owners can adjust.
What it does
Crops such as wheat, beetroot and carrots, along with sweet berry bushes, receive extra random ticks while they are exposed to rain, so their growth time shortens during wet weather. Plants under cover do not receive the bonus, because rain cannot reach them. The affected plants are listed by the mod, and the speed-up applies only to them.
The tick rate is set with the gamerule randomCropRainTickSpeed, whose vanilla default is 4. A server owner can raise or lower the value to change how strong the effect is, which suits survival servers that want farming to depend on weather. Because the mod runs only on the server, players join without installing it.
Installation requires Fabric API, and the mod is available for Fabric only. Rain Growth is open source under the GNU Lesser General Public License v3.0 only, and its source code and issue tracker are public. Builds span 17 game versions, and the latest file targets 1.21.1.
Key features
Rain-boosted crops
Wheat, beetroot, carrots and similar crops grow faster while exposed to rain.
Sweet berry bushes included
Sweet berry bushes also receive the rain bonus, alongside the other listed plants.
Covered plants excluded
Plants protected from rain get no bonus, so shelter still matters for growth.
Adjustable tick rate
The randomCropRainTickSpeed gamerule sets how strong the rain effect is, with 4 as the default.
Compatibility
Latest build for each game version and loader.
1.21.x2 of 2 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Survival players and server owners who want crop growth to respond to weather. Only the server needs the mod, so players join without installing it.
How it compares
Rain Growth is server-side only and open source under the GNU Lesser General Public License v3.0 only, with Fabric builds for 1.18 – 1.21.1. CropTime is also server-side only and open source, under the GNU General Public License v3.0 only, but targets 1.21.5 – 1.21.8. Biome Limited Growth is server-side only and open source under the same LGPL license, but runs on Fabric and NeoForge for 1.21.1 and limits growth by biome instead of rain.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Rain Growth | Fabric | 1.18 – 1.21.1 | Server-side only | 2024-03-22 |
| CropTime | Fabric | 1.21.5 – 1.21.8 | Server-side only | 2025-09-03 |
| Biome Limited Growth | Fabric and NeoForge | 1.21.1 | Server-side only | 2025-09-24 |
Questions
Does Rain Growth need to be installed on the client?
Which loader does Rain Growth support?
Can the rain bonus be changed?
Which game versions does Rain Growth cover?
In the catalog
Rain Growth is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 32,366 mods support Minecraft 1.21.1.
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What the author says
A minecraft mod that increases crop/plant random tick rates if they're exposed to rain (crops/plants will not grow faster if the rain cannot hit them). The tick rate can be adjusted with the gamerule randomCropRainTickSpeed. The default random tick speed is 4. Affected Plants: - Crops (Wheat, Beetroot, Carrots, etc)…
Official listing
- Modrinth page
- modrinth.com/mod/rain
- Owner
- Declipsonator
- Published
- 2022-03-14
- Updated on Modrinth
- 2024-03-22
- Facts verified
- 2026-10-15
