Power and Cost
Power and Cost reworks the anvil economy so that the XP cost of enchanting and repairing follows a power level assigned to each item, with the goal of keeping costs predictable.
What it does
The mod removes the Too Expensive limit and the Prior Work penalty that the vanilla anvil applies. Each item's power level is built from two parts: the material it is made of, graded from wood through stone, iron, diamond and netherite, and the power that each enchantment adds according to its type and level. An item with a higher total draws a steeper XP bill for enchanting or combining and recovers less durability per repair.
Repairing with materials always costs one material plus one XP level, regardless of tier, so simple repairs stay simple. Heavily enchanted gear restores less durability per repair, but endgame gear can still be repaired and uses more materials. New items that carry only a few enchantments cost just a few levels, and costs climb as the item gains strength. Because the cost stays under a theoretical maximum of around 50 levels, the outcome of combining items can be worked out in advance.
Power and Cost is a Fabric mod that runs on the client and the server, so both sides need it. It requires Fabric API and is released under CC0 1.0 Universal, which places the mod in the public domain; the source code is open source. Files exist for 1.21.10 and 1.21.11, with 1.1.0 for 1.21.11 as the latest build.
Key features
No Too Expensive limit
The vanilla Too Expensive ceiling is removed, so even heavily upgraded items can be combined on the anvil.
Power-based costs
XP costs for enchanting, combining and repairing follow the power level of the item.
Flat repair cost
Repairing with materials costs one material and one XP level, whatever the material tier.
Capped costs
Costs have a theoretical maximum of around 50 levels, so the total can be estimated in advance.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who want a more predictable anvil economy, and server owners who want enchanting and repair costs to follow a clear rule.
How it compares
Work Penalty is a Fabric client-side only mod under the GNU General Public License v3.0 only, published for 1.21.1, and it changes the prior work penalty rather than the full cost model. Indexed Enchanting is a Fabric client and server mod under the MIT License covering 1.21.10 – 26.2. Logical Enchanting is server-side only, under CC0 1.0 Universal, and published for 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Power and Cost | Fabric | 1.21.10 – 1.21.11 | Client and server | 2026-08-24 |
| Work Penalty | Fabric | 1.21.1 | Client-side only | 2025-01-13 |
| Indexed Enchanting | Fabric | 1.21.10 – 26.2 | Client and server | 2026-07-23 |
| Logical Enchanting | Fabric | 1.21.11 | Server-side only | 2026-03-22 |
Questions
Does Power and Cost need Fabric API?
Does the server need Power and Cost?
Which game versions does Power and Cost support?
More from spicato-spicato
What the author says
A Vanilla Friendly Minecraft Fabric mod that reworks the anvil economy to make enchanting and repairing feel more balanced and predictable. Power and Cost is an attempt to rebalance the enchanting economy. Instead of the vanilla system where costs spiral out of control and heavily enchanted items become "Too…
Official listing
- Modrinth page
- modrinth.com/mod/power-and-cost
- Owner
- spicato-spicato
- Published
- 2026-02-26
- Updated on Modrinth
- 2026-08-24
- Facts verified
- 2026-10-15
