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Phasorite Networks

by milosworks

Phasorite Networks lets players move energy between machines through wireless networks that can be scaled across dimensions and monitored from a single screen.

NeoForgeClient and serverGNU Affero General Public License v3.0 or laterOpen source1.21.1

What it does

Energy travels across a network without cables, and each network can be configured with an energy limit per tick. Override mode takes priority over other settings, while limitless mode ignores the set limit. Players build a base network first and extend it as needed, so one network can reach machines in several dimensions.

Networks can be managed from a component screen where exporters and importers are configured. A connected network gives access to extra tabs, and one network can create and manage others. Because energy moves wirelessly, the mod reduces the lag that large cable networks cause, and it also cuts the time spent building infrastructure. Phasorite Networks runs on client and server, so both the server and every player need it. Files are published for NeoForge 1.21.1, with the latest being 0.0.5-beta dated 2025-01-16 on the beta channel. It requires Kotlin for Forge and oωo (owo-lib). The code is open source under the GNU Affero General Public License v3.0 or later.

Key features

  1. Wireless energy transfer

    Energy moves between connected machines over a network instead of through cables.

  2. Per-tick energy limits

    Each network sets an energy limit per tick, with override mode prioritized first and limitless mode ignoring the limit.

  3. Component screen

    Exporters and importers are configured from a dedicated screen that lists their properties.

  4. Nested networks

    A network can create and manage other networks, and a connected network opens extra tabs.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.0.5-beta
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Kotlin for ForgeAdds a Kotlin language loader and provides some optional utilities.
Required
oωo (owo-lib)A general utility, GUI and config library for modding on Fabric and Quilt
Required

Use cases

Large machine bases

Players with spread-out factories can link machines in distant areas without running long cable lines.

Multi-dimension power

A network can scale across dimensions, so energy reaches machines located in other worlds.

Who it’s for: Players building large technology setups, and server owners who want shared energy networks for their players.

Questions

Does Phasorite Networks need Kotlin for Forge?

Yes. Kotlin for Forge is a required dependency and must be installed alongside Phasorite Networks.

Does the server need Phasorite Networks?

Yes. A server running it needs every connecting player to have it too.

Which game version does Phasorite Networks support?

Only 1.21.1 is listed, and the files target NeoForge for that version.

In the catalog

Phasorite Networks is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Phasorite Networks is a modern (WIP, Alpha) mod for transferring energy wirelessly. The base of Phasorite Networks are, well, networks!
milosworks, on the Modrinth page

Official listing

Owner
milosworks
Published
2024-11-15
Updated on Modrinth
2025-01-16
Facts verified
2026-10-15

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