ModsFinder

Petroglyph

by Nerdo3000

Petroglyph turns the whole overworld into a desert world, with hydration rules, new biomes and buried artifacts for players to dig up.

FabricForgeNeoForgeQuiltServer required, client optionalCustom license1.21.5 – 1.21.9

What it does

World generation places the desert biome across the overworld and adds structures that hold the artifacts. Crypts, pyramids, oases, suspicious sand patches and desert tradesmen outposts all generate in desert terrain, while badlands hold the pyramids. A fort creates a new Pyroa biome, and a camp biome is always placed near the world origin at 0 0. The mod also introduces Fossilyard, a new deadly biome.

Survival in this world depends on water. A hydration system tracks how a player moves, where they stand and how much daylight they face, and the player has to find renewable ways to get water. Many structures contain suspicious sand, which can be uncovered with brushes to reveal artifacts and gems. Collected gems give permanent bonuses, and a new Advancement tab records which gems have been found.

Petroglyph requires Fabric API on Fabric and Forge on Forge, and it also needs the Data pack to run on a server. Only the server has to run it, so players can join without installing it. Files are published for Fabric, Forge, NeoForge and Quilt across five game versions, 1.21.5 – 1.21.9, under a custom license that is not open source.

Key features

  1. Desert-wide generation

    Desert terrain fills the overworld, with pyramids, oases and outposts placed inside it.

  2. Hydration system

    Movement, exposure to daylight and location all affect how quickly a player needs water.

  3. Artifacts and gems

    Suspicious sand patches hide artifacts and gems, and gems grant permanent bonuses once collected.

  4. New bosses and minibosses

    A new boss mob and the Inferno miniboss join the mod, and the pyramid fight is hard enough to call for preparation.

  5. Summoning ritual

    The Inferno miniboss is summoned through its own structure and ritual.

Compatibility

Latest build for each game version and loader.

1.21.91.3.1+mod1.3.1+mod1.3.1+mod1.3.1+mod
1.21.81.3.1+mod1.3.1+mod1.3.1+mod1.3.1+mod
1.21.71.3.1+mod1.3.1+mod1.3.1+mod1.3.1+mod
1.21.61.3.1+mod1.3.1+mod1.3.1+mod1.3.1+mod
1.21.51.3.1+mod1.3.1+mod1.3.1+mod1.3.1+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Petroglyph need Fabric API?

Yes, on Fabric Fabric API is required. On Forge the Forge loader is used instead, and the Data pack is needed on the server.

Does a player need Petroglyph installed to join a server?

No. Only the server has to run the mod, so players may leave it out.

How does the hydration system work?

Water use depends on movement, exposure to daylight and location, so the player must find renewable water sources to survive.

In the catalog

Petroglyph is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 13,427 mods support Minecraft 1.21.9.

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What the author says

This Datapack changes the entire overworld world generation, so that all of it is made out of deserts. Water is scarce and not renewable (no infinite water sources), but you will need it to survive. The Hydration system is based on your movement, exposure to daylight and location. You will need to live a nomadic…
Nerdo3000, on the Modrinth page

Official listing

Owner
Nerdo3000
Published
2025-04-26
Updated on Modrinth
2025-10-05
Facts verified
2026-10-15

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