Neo's Meshes
by NeojGaming
Players can assemble collidable 3D polygon meshes with textures, placed straight into the world they are playing in.
What it does
A small set of tools covers the work: a Vertex Tool places points, a Face Tool joins selected vertices in boundary order into a face, and a Render Tool picks a texture from the resource pack. Once a mesh is built, its faces can be given a texture across the whole shape and a Collision Tool turns on collision, with optional settings for how it behaves.
Meshes are stored separately for each dimension and remain after the world is saved and reopened. A finished mesh can be captured as a reusable template. Every tool is a Fabric item stack that shares one durability system. The mod runs on the client and on the server, so both need it, and it is published only for Fabric, for Minecraft Java Edition 26.1.2. Neo's Meshes is not open source and is released under All rights reserved.
Key features
Vertex placement
Normal placement puts a vertex three blocks along the camera direction, snapped to the block grid, while a vertex under the crosshair moves to the block face it hits.
Face building
Selected vertices form a face in boundary order, and a middle-click turns the current selection into a face of the mesh.
Texturing and collision
Faces take a resource-pack texture applied to the entire mesh, and collision can be enabled per mesh with optional behavior settings.
Mass editing
A Selection Tool marks a temporary rectangular volume per player, with inclusive boundaries, for editing many meshes at once.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Neo's Meshes need Fabric API?
Does the server need Neo's Meshes?
Are meshes kept when the world is reopened?
In the catalog
Neo's Meshes is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.
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What the author says
Neo's Meshes is a Fabric mod for Minecraft Java Edition 26.1.2 that lets players construct persistent, textured, collidable 3D polygon meshes directly inside a world. It can also import complete glTF 2.0.glb and.gltf models in-game, preserve their UV-mapped base-color textures in a generated required resource pack…
Official listing
- Modrinth page
- modrinth.com/mod/neos-meshes
- Owner
- NeojGaming
- Published
- 2026-08-20
- Updated on Modrinth
- 2026-08-22
- Facts verified
- 2026-10-15
