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Neo's Meshes

by NeojGaming

Players can assemble collidable 3D polygon meshes with textures, placed straight into the world they are playing in.

FabricClient and serverAll rights reserved26.1.2

What it does

A small set of tools covers the work: a Vertex Tool places points, a Face Tool joins selected vertices in boundary order into a face, and a Render Tool picks a texture from the resource pack. Once a mesh is built, its faces can be given a texture across the whole shape and a Collision Tool turns on collision, with optional settings for how it behaves.

Meshes are stored separately for each dimension and remain after the world is saved and reopened. A finished mesh can be captured as a reusable template. Every tool is a Fabric item stack that shares one durability system. The mod runs on the client and on the server, so both need it, and it is published only for Fabric, for Minecraft Java Edition 26.1.2. Neo's Meshes is not open source and is released under All rights reserved.

Key features

  1. Vertex placement

    Normal placement puts a vertex three blocks along the camera direction, snapped to the block grid, while a vertex under the crosshair moves to the block face it hits.

  2. Face building

    Selected vertices form a face in boundary order, and a middle-click turns the current selection into a face of the mesh.

  3. Texturing and collision

    Faces take a resource-pack texture applied to the entire mesh, and collision can be enabled per mesh with optional behavior settings.

  4. Mass editing

    A Selection Tool marks a temporary rectangular volume per player, with inclusive boundaries, for editing many meshes at once.

Compatibility

Latest build for each game version and loader.

26.1.21.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Neo's Meshes need Fabric API?

Files are published for Fabric. The mod is published for Fabric alone, so it is installed with the Fabric loader for 26.1.2.

Does the server need Neo's Meshes?

Yes. Servers that run it need every player to install it too.

Are meshes kept when the world is reopened?

Yes. Each dimension keeps its own set of meshes, and those meshes persist when the world is saved and loaded again.

In the catalog

Neo's Meshes is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

Neo's Meshes is a Fabric mod for Minecraft Java Edition 26.1.2 that lets players construct persistent, textured, collidable 3D polygon meshes directly inside a world. It can also import complete glTF 2.0.glb and.gltf models in-game, preserve their UV-mapped base-color textures in a generated required resource pack…
NeojGaming, on the Modrinth page

Official listing

Owner
NeojGaming
Published
2026-08-20
Updated on Modrinth
2026-08-22
Facts verified
2026-10-15

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