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Modular Systems

by pauljoda

Modular Systems lets players build cuboid multiblock machines such as furnaces and storage units from ordinary and modded blocks, with the chosen blocks setting the machine's function.

NeoForgeClient and serverMIT LicenseOpen source1.20.4

What it does

Each system is a cuboid multiblock. The top and bottom layers must be solid, the centre layers must be hollow past a one-block ring that forms the outer boundary, and a core block is placed in one centre layer. Swapping blocks in the cuboid changes effects such as speed and fuel efficiency, so one structure can be tuned without a new machine type. Cuboids start at a minimum 3x3x3 size and can be made larger when the conditions are met.

Systems scale with natural progression: players collect rarer materials such as diamonds and redstone and use them to upgrade the parts of a system for better performance. Values for each block have a minimum and a maximum, shown in JEI as MIN and MAX, and some structures read their values differently. For example, a generator's speed value sets its FE per tick output. The mod is a remaster of a mod more than ten years old and was formerly called Modular Furnaces.

Modular Systems runs on NeoForge only, for 1.20.4, and needs Nucleus as a required dependency. It is open source under the MIT License, with a public source code repository, an issue tracker and a wiki. The latest NeoForge file is version 3.1, published on 2024-03-08.

Key features

  1. Cuboid multiblock core

    A system is assembled from a cuboid of blocks with a solid top and bottom, a hollow centre and one core block placed in a centre layer.

  2. Block-driven function

    Which blocks are used in the cuboid determines the system's function and its effects on speed and fuel efficiency.

  3. Process timing

    Blocks can shorten or lengthen process time, for example reducing the ticks a furnace needs to smelt an item.

  4. Fuel providers and priority

    Fuel providers supply fuel to the multiblock, such as solid fuel that gives 1600 ticks per coal, and higher-priority providers supply first.

Compatibility

Latest build for each game version and loader.

1.20.43.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

NucleusLibrary mod for pauljoda
Required

Use cases

Who it’s for: Players who enjoy building machines from blocks and tuning them, and server owners who want custom multiblock processing with its values shown in JEI.

Questions

Does Modular Systems need Nucleus?

Yes. Nucleus is a required dependency and must be installed alongside Modular Systems for 1.20.4 on NeoForge.

Does Modular Systems have to be installed on both sides?

Yes. The server and every player need the mod installed.

Which loader and game version does Modular Systems support?

Only NeoForge for 1.20.4. The latest file is version 3.1, published on 2024-03-08.

How are the block values shown?

Each value has a minimum and a maximum, and JEI displays them as MIN and MAX.

In the catalog

Modular Systems is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 13,907 mods support Minecraft 1.20.4.

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What the author says

Cuboid Multi-block structures were a founding principle design of Modular Systems (Formerly Modular Furnaces). Instead of only forming a multi-block out of modded blocks, the mod allows the player to use material blocks in forming the Cuboid that can have various effects on the speed and fuel efficiency of the final…
pauljoda, on the Modrinth page

Official listing

Owner
pauljoda
Published
2024-01-17
Updated on Modrinth
2024-03-08
Facts verified
2026-10-15

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