ModsFinder

Mobs can think

by Mosy

Mobs can think changes how hostile mobs choose their actions, so skeletons, spiders and creepers behave less predictably during a fight.

ForgeClient and serverMIT License1.20.1

What it does

Mobs can think gives hostile mobs new decision rules. Mobs flee from nearby players who are running, and skeletons have a 50% chance to switch to a sword when a player gets too close. Mobs that are taller than two blocks run away from a target that camps under a tiny space, and mobs see through glass, fences, gates and iron bars. Sun-sensitive mobs that are burning seek nearby dark spots, and a mob standing in the open waits in shade until its target steps into the dark.

The mod also changes how groups behave. When a player stacks a pillar higher than a mob can climb to reach, the mob stays back, and a wounded mob alerts other mobs inside a 64-block radius to come help.

Every player and the server need a copy of the mod. Files are published for Forge only, for the single game version 1.20.1, with 3.0.1 as the latest file on the alpha channel. The code is under the MIT License, and the project is not open source in the sense of a public repository release.

Key features

  1. Fleeing from runners

    Nearby mobs back away when a player is sprinting toward them, instead of standing still to be hit.

  2. Weapon switching

    Skeletons sometimes swap their bow for a sword when a player closes the distance.

  3. Glass and bar vision

    Mobs can see the player through glass panes, fence gates and iron bars, which removes simple cover tricks.

  4. Shade seeking

    Sun-sensitive mobs look for dark spots nearby and wait in shade while a target stays in the open.

  5. Group alarm

    A hurt mob alerts other mobs within 64 blocks, so attacks draw a wider response.

Compatibility

Latest build for each game version and loader.

1.20.13.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Mobs brain upgrades is a Forge mod for 1.20.1 with the same client and server environment and the MIT License, though it is not open source. Brain Over Brawn runs on Fabric, Forge and Quilt for 1.13 – 1.20.1, is server required with the client optional, and is under All rights reserved. Spider Jockey is a server-side only Forge and NeoForge mod for 1.20 – 1.21.8, released under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Mobs can thinkForge1.20.1Client and server2026-07-02
Mobs brain upgradesForge1.20.1Client and server2024-11-24
Brain Over BrawnFabric, Forge and Quilt1.13 – 1.20.1Server required, client optional2023-08-28
Spider JockeyForge and NeoForge1.20 – 1.21.8Server-side only2025-08-10

Questions

Does Mobs can think need to be installed on the client?

Yes. Installation covers the server and each player's game.

Which loader does Mobs can think support?

Only Forge. Files are published for Forge alone, for game version 1.20.1.

Can Mobs can think be used with other mob behavior mods?

Other mob behavior mods exist for other loaders and versions, such as Brain Over Brawn for Fabric, Forge and Quilt, so check which game version each one targets before pairing them.

In the catalog

Mobs can think is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Mosy

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What the author says

This mod makes so that mobs are now smarter, adding new functions to their brains, here's a list of all the current features: - Mobs flee from nearby running players. - Skeletons have a 50% chance of switching their weapons to swords if a player is too close. - Mobs taller than 2 blocks now run away if their target…
Mosy, on the Modrinth page

Official listing

Owner
Mosy
Published
2026-06-10
Updated on Modrinth
2026-07-02
Facts verified
2026-10-15

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