ModsFinder

mob_controller

by Mnibr

Mob Controller lets players tame most mobs with items they choose in a config file, so a tamed creature can follow, stay or wander at its owner's command.

ForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1

What it does

Players tame mobs by using items such as Mixed Grains, Inexhaustible Golden Stew or a diamond sword, and the mod's default recipes for these items can be changed or switched off. The chance of success falls as a mob's current health rises, down to a minimum of 20%, and the config sets whether the item is consumed. Mobs with more than 150 health can be tamed only one per player per type, with the threshold configurable, and mobs that are already tamable in vanilla or other mods can be restricted in the same way.

A tamed mob switches between Follow, Stay and Wander states. Once the owner is over 8 blocks distant, a tamed mob in Follow heads back toward them; past 14 blocks it warps to them, and land mobs may only use air blocks while water mobs use water, with several teleport modes selectable including amphibious. Stay keeps the mob in place, and Wander uses the mob's original pathfinding AI to roam aimlessly.

Tamed mobs regenerate quickly out of combat, restoring 1 health point every 2 ticks after a configurable delay, and a hit counts as ending combat for 0.5 seconds. Most tamed mobs lose the ability to break blocks. The mod is open source under the GNU General Public License v3.0 only and runs on client and server, so the server and every player need it. Its Forge build covers 1.20.1 only.

Key features

  1. Item-based taming

    Any configured item can tame a mob, including swords and food, and the taming materials are set in the config.

  2. Follow, Stay and Wander

    Tamed mobs switch between three states that set whether they follow the owner, hold position or roam.

  3. Teleport to owner

    A following mob teleports back to its owner when far away, with teleport types configurable for each mob kind.

  4. Out-of-combat regeneration

    Tamed mobs heal steadily between fights, with a configurable delay before healing begins.

Compatibility

Latest build for each game version and loader.

1.20.12.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want pets from mobs outside vanilla taming, and server owners who want to control how taming works with a config file. The mod suits Forge servers on 1.20.1.

Questions

Does Mob Controller need to be on the server?

Yes. The server and every player need the mod installed.

Which items can tame mobs?

The mod ships with default recipes for taming items such as Mixed Grains and Inexhaustible Golden Stew, but the taming materials are set in the config and can be changed, for example to use a diamond sword on zombies.

In the catalog

mob_controller is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

Missing you, pet plugin. This mod adds multiple items for taming all mobs. Main Features Allows players to use "Mixed Grains" or "Inexhaustible Golden Stew" to tame mobs with health not greater than 10 points, making them fight for the player. (Configurable allowed health in config.) Mixed Grains is consumed when…
Mnibr, on the Modrinth page

Official listing

Owner
Mnibr
Published
2026-04-11
Updated on Modrinth
2026-05-18
Facts verified
2026-10-15

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