Mob Gear
by Lare
Mob Gear lets datapacks decide which equipment a mob spawns with, using loot tables that Fabric servers read at spawn time.
What it does
Equipment for spawning mobs is defined in datapack loot tables rather than fixed in code, so a world can set different armor, held items and head pieces per mob type and place. The mod reads these tables on the server, and it extends the vanilla loot format with a combined group that behaves differently from a plain loot group. Each group carries weight, quality and luck fields, and a group with a resulting weight of zero or less is discarded.
The combined group also handles slots. A slot can only hold one item, and once it is taken, later entries for that slot are dropped, so a table can equip a full set of iron armor without items overlapping. Local difficulty, which the game derives from the place and time, can gate certain gear, so rarer equipment appears only where difficulty is high enough. The mod supports an animal body slot for horse armor and carpets. Examples in the documentation cover dual wielding wooden axes, a thirty percent chance for a zombie to drop an equipped head, and custom equipment for mobs below y=0 or inside a Stronghold.
Mob Gear is a server-side only Fabric mod for 1.21.5 and 1.21.6, and the current file, 1.0.1, targets 1.21.6. Players join without installing it. The code is open source under the CC0 1.0 Universal license, which places it in the public domain, and public source code and an issue tracker are available.
Key features
Datapack-driven spawn gear
Mobs receive their held items and armor from datapack loot tables, so each mob type can get its own setup.
Combined loot groups
A combined group applies weight, quality and luck filters to its items, which the vanilla loot groups lack.
Slot assignment
Each entry names the slot it occupies, and an item for an already filled slot is discarded.
Difficulty-gated equipment
Equipment ranges can be tied to local difficulty, so some gear appears only in harder conditions.
Animal body slot
A body slot lets horse armor and carpets be assigned through the loot tables.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Tool Drops Reborn is a Fabric mod for 1.21 – 1.21.7 that works on the server, and clients can run it or leave it out. It is under the MIT License and its source is not public. No Netherite Gears is a Fabric mod for 1.21.5 that must be on the client, while the server may skip it. It is under the MIT License and is open source, so it differs in environment and version range. Gear On Death is a client-side only Fabric mod for 1.21.4 – 1.21.11 under the MIT License, and it is not open source. It changes gear on death rather than at spawn.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Mob Gear | Fabric | 1.21.5 – 1.21.6 | Server-side only | 2025-06-22 |
| Tool Drops Reborn | Fabric | 1.21 – 1.21.7 | Server required, client optional | 2025-07-16 |
| No Netherite Gears | Fabric | 1.21.5 | Client required, server optional | 2025-04-15 |
| Gear On Death | Fabric | 1.21.4 – 1.21.11 | Client-side only | 2026-03-13 |
Questions
Does Mob Gear have to be installed on the client?
Which game versions does Mob Gear support?
How are loot tables written for the combined group?
In the catalog
Mob Gear is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,625 mods support Minecraft 1.21.6.
More from Lare
Similar mods
What the author says
Loot tables matching the entity's resource location under loot_table/mobgear/ folder will determine the type of equipment that entity spawns with. As an example data/minecraft/loot_table/mobgear/zombie.json will control what equipment the zombie will spawn with. For modded mobs the equivalent would be…
Official listing
- Modrinth page
- modrinth.com/mod/mob-gear
- Owner
- Lare
- Published
- 2025-05-31
- Updated on Modrinth
- 2025-06-22
- Facts verified
- 2026-10-15
