ModsFinder

Meds and Herbs: Automated

by googly12

Meds and Herbs: Automated is a Forge add-on that automates the medicine, extract and powder production of Meds and Herbs using Create machinery.

ForgeClient and serverApache License 2.01.20.1

What it does

The add-on adds automated processing for Meds and Herbs items through Create. Ethanol, methanol, powders, extracts, medicines, poisons and similar products can be produced by machines rather than by hand, and extracts and medicines can be sold to villagers as the author notes.

Fermentation gains an alternate route to dough, with flour combined with yeast producing more dough per batch. Denatured ethanol is diluted into a second form, cotton fabric can be soaked in denatured ethanol, and the Blazeburner can heat items to a superheated state for the recipes that need it. Create and Meds and Herbs must both be installed, since the add-on depends on each of them. The environment is client and server, and the mod is licensed under the Apache License 2.0, which is not open source. Files are published for Forge only, for 1.20.1, with 1.2.1 as the latest build from 2024-06-23.

Key features

  1. Create-based automation

    Machines from Create handle the processing of Meds and Herbs products, replacing manual crafting steps.

  2. Alternate dough route

    Fermentation can produce dough from flour and yeast, and the route yields more dough than the base recipe.

  3. Ethanol processing

    Denatured ethanol can be diluted, and cotton fabric can be soaked in it for use in further recipes.

  4. Blazeburner heating

    The Blazeburner can superheat items for recipes that call for that state.

Compatibility

Latest build for each game version and loader.

1.20.11.2.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

CreateAesthetic Technology that empowers the Player
Required
Meds and HerbsA mod which adds new in-game mechanics, medicine and poison.
Required

Use cases

Medicine production line

A factory of Create belts and mixers can turn extracts and powders into finished medicines and poisons without manual crafting.

Selling to villagers

Extracts, medicines and dressings can be sold to villagers, so a server economy can use the automated output.

Who it’s for: Players who already run Meds and Herbs and Create on Forge 1.20.1 and want the herb and medicine chains to run on machines instead of by hand. Server owners running both mods can also use it for an automated supply.

Questions

Does Meds and Herbs: Automated need Create?

Yes. Create is a required dependency, and Meds and Herbs is required as well, so both must be installed next to the add-on.

Does the add-on have to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loader and version does the mod support?

Files are published for Forge only, for Minecraft 1.20.1. No Fabric or NeoForge build is listed.

In the catalog

Meds and Herbs: Automated is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

This mod adds the compatibility for the Meds and Herbs mod and the Create mod! This mod allows the full automation of ethanol, methanol and all the powders, extracts, medicines, poisons etc.
googly12, on the Modrinth page

Official listing

Owner
googly12
Published
2024-06-11
Updated on Modrinth
2024-06-23
Facts verified
2026-10-15

Tags