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McOSM

by Bleach

McOSM builds Minecraft worlds from OpenStreetMap data, turning map features into building shells, roads, tunnels and vegetation for Forge on 1.12.2.

ForgeClient-side onlyMIT LicenseOpen source1.12.2

What it does

McOSM imports OpenStreetMap data and generates the matching parts of a world. Building shells take their height from the OSM height data, windows are placed according to the number of floors, and walls take a material from the material or building color tags. Roads are built with different types chosen from OSM road data, along with pedestrian crossings, walkways, stairs and corridors inside houses. Tunnels are created automatically where the data calls for them, and train platforms are built as well. Trees, tree rows and hedges follow the vegetation data.

The mod can be driven from a GUI or from commands. A GUI button fetches the API data and builds it in one step, and a command opens the builder window. Data files can also be loaded directly, and a link to the API URL can be copied to the clipboard. GPS coordinates convert to and from in-game coordinates, and a building can be started right under the player without opening the GUI. An error box reports a failed fetch, and a chunk-based build option handles large areas. Cubic and non-cubic chunk worlds are both supported, and the mod can work with the Terra121 world to turn the map upright in the BTE projection. Outlines can be switched off for a cleaner result.

The mod is published for Forge 1.12.2 only, in version 0.4.1 from 2022-11-13. It is client-side only, so servers do not need it. The code is under the MIT License and is open source. Build Earth is named as a companion for compatible map imports.

Key features

  1. Building shells and heights

    Building shells are generated with heights set from OSM height data, and windows follow the number of floors each building has.

  2. Materials from OSM tags

    Wall materials and colors are picked from the material and building color tags in the imported data.

  3. Roads, crossings and tunnels

    Road types follow the OSM road data, and pedestrian crossings, walkways and tunnels are placed where the data calls for them.

  4. GUI and command building

    A GUI button fetches and builds in one step, while commands open the builder window or start a build directly under the player.

Compatibility

Latest build for each game version and loader.

1.12.20.4.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want to rebuild real places in Minecraft from OpenStreetMap data, and those who use Build Earth or Terra121 to set up a map.

Questions

Does McOSM need to be installed on the server?

No. McOSM is client-side only, so a server does not need it and players can join without installing it on the server.

Which Minecraft version does McOSM support?

McOSM supports Minecraft 1.12.2 only, with Forge files published for that version. Version 0.4.1 is the latest file.

Does McOSM work with Terra121?

Yes. McOSM can work with the Terra121 world to turn the map direction upright using the BTE projection.

In the catalog

McOSM is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 2,920 mods support Minecraft 1.12.2.

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What the author says

) Making vegetation Making trees, tree rows and hedges based on OSM data. Gui to auto download API data and build in one command. Load data from a file or from the API. * Building in Cubic or Non-Cubic chunk worlds. to start building the building right under you without a gui *
Bleach, on the Modrinth page

Official listing

Owner
Bleach
Published
2022-11-13
Updated on Modrinth
2022-11-13
Facts verified
2026-10-15

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