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Magick Experience

by Shevchyk

Magick Experience gives each player a random origin on the first visit to a world, and every origin brings its own set of abilities and passive effects.

ForgeClient and serverAll rights reserved1.20.1

What it does

On the first visit to a world, the mod assigns a random origin, and each origin carries a distinct set of combat moves, passive abilities and triggered effects. Some abilities are chosen by a player's action: a strong punch or an uppercut lands on a mob the player has selected, a dash slash follows a dash, and touching an unenchanted sword enchants it on first pickup. Others react to events, such as getting out of bed, being attacked as a traveller, or walking through a dark portal into the Nether.

The mod is built for Forge on Minecraft 1.20.1, and it is published for that single version. Both the server and every player need it, because the abilities are checked and applied on the server side. Magick Experience requires no other mod, and its files are released under All rights reserved, so the code is not open source.

Key features

  1. Random origins

    Each player is given an origin at random during the first visit to a world, which sets the abilities used for that world.

  2. Combat moves

    Moves such as Strong Punch, Uppercut, Dash Slash and Heavy Storm are triggered against selected mobs, with effects that build on a player's origin.

  3. Passive and reactive abilities

    Some powers work all the time, such as Speed or Damage Absorption, while others fire when a player wakes up, is attacked or enters the Nether.

  4. Everyday effects

    Smaller abilities like Trail Bone Meal and Good Morning change routine actions such as using bone meal or leaving bed.

Compatibility

Latest build for each game version and loader.

1.20.15.6.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want randomized character abilities on Forge 1.20.1, and server owners who run an adventure world where each player should start with a different set of powers.

Questions

Does Magick Experience have to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loader and version does Magick Experience support?

It runs on Forge only, for Minecraft 1.20.1. No other loader or game version is published.

Are the origins chosen by the player?

No. The origin is assigned at random during the player's first visit to a world.

In the catalog

Magick Experience is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Magick Experience adds origins that players will receive randomly when they first visit the world. Each origin has its own abilities. To select an ability, press R (or a key you have customised yourself). To use activated abilities, press G (or a key you have customised). Fighter of Light - Recovery Technique - Solar…
Shevchyk, on the Modrinth page

Official listing

Owner
Shevchyk
Published
2024-03-08
Updated on Modrinth
2024-03-13
Facts verified
2026-10-15

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