Lucis
Lucis is a NeoForge optimization mod for Minecraft 1.21.1 that replaces parts of the vanilla lighting pipeline with a faster, region-based light engine.
What it does
Lucis changes how light is updated on the server. Instead of handling every block change as its own lighting operation, it collects changes that happen close together into regions, which are small owned areas of chunks processed as one unit. Changes that land in the same region are grouped and sent as a single batch to the runtime light system, and where possible the work runs asynchronously before the resulting light data is published back to the vanilla engine.
The same approach covers chunk lighting during world generation. Lucis computes light in the chunk preparation stage through its own relighting path, which the author describes as useful for spawning very large structures without sharp drops in server ticks per second. The author reports lighting work sped up roughly 8 to 12 times over vanilla and faster than ScalableLux or Starlight, though these figures come from the author's own testing.
Lucis is required on the server, and the client may add it as well. It is released under the GNU Lesser General Public License v3.0 or later, is open source, and has public links for its source code and issue tracker. The first release, 1.0.0 for 1.21.1, was published on 2026-07-10.
Key features
Region-based light updates
Light changes from block placement, removal and generation are grouped by nearby region before processing.
Faster chunk lighting
Chunks are lit during world generation through a dedicated relighting path that avoids the vanilla per-update cost.
Asynchronous processing
Where possible, light work runs off the main thread and its results are returned to the vanilla light engine.
Skylight update handling
Skylight changes after block edits are processed in batches rather than one at a time.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
ScalableLux is open source under the GNU Lesser General Public License v3.0 only, runs on Fabric and NeoForge across 1.21 – 26.3, and can be used on either client or server. Horse Engine is open source under the MIT License, runs only on NeoForge for 1.21.1, and requires both client and server to have it. Starlight (NeoForge) targets only 1.20.4, so it does not cover the 1.21.1 build Lucis is published for.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Lucis | NeoForge | 1.21.1 | Server required, client optional | 2026-07-10 |
| ScalableLux | Fabric and NeoForge | 1.21 – 26.3 | Client or server, optional | 2026-09-16 |
| Horse Engine | NeoForge | 1.21.1 | Client and server | 2026-09-01 |
| Starlight (NeoForge) | NeoForge | 1.20.4 | Client or server, optional | 2023-12-18 |
Questions
Does Lucis need to be installed on the client?
Which game versions does Lucis support?
Is Lucis compatible with ScalableLux or Starlight?
In the catalog
Lucis is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from DenisMasterHerobrine
Similar mods
What the author says
Lucis is a lightweight server-side light engine. It replaces expensive parts of the vanilla Minecraft lighting pipeline with a faster region-based system designed for high update throughput, faster chunk lighting and better scaling on multi-core CPUs allowing for faster worldgen and spawning massive structures…
Official listing
- Modrinth page
- modrinth.com/mod/lucis
- Owner
- DenisMasterHerobrine
- Published
- 2026-07-10
- Updated on Modrinth
- 2026-07-10
- Facts verified
- 2026-10-15
