LootPregenerator
LootPregenerator precomputes loot inside chests and other containers in newly generated chunks, so players do not wait when they open them.
What it does
When a chunk generates, the mod works out the contents of its loot containers in the background instead of on the first open. Each result follows the same variables vanilla uses: the world seed, the loot table key and the loot table seed. Because the work is asynchronous, the server keeps running while the containers are prepared. The mod's stated purpose is to cut the delay players face when they open chests that generate far from them, such as ones holding maps or structure loot.
The mod is server-side only, so only the server needs it and players join without installing anything. It requires Fabric API and runs on Fabric for 1.21.1 – 1.21.11, with files for 11 release versions and v1.0.0 for 1.21.11 as the latest file, published on 2026-09-08. The code is not open source; it is released under All rights reserved.
A configuration file exposes many options, and an optional dashboard reports metrics and controls depending on the setup. The author notes that loot generation adds load on some servers, so the settings are worth checking against the server's performance. Reverting to the defaults is possible by removing the config file and then restarting. The mod is compatible with other mods that use vanilla loot table generation, such as Deeper & Darker. The author plans to keep the mod maintained on Fabric and has not given a timeline for Forge.
Key features
Asynchronous pregeneration
Loot in containers is calculated in newly generated chunks without blocking the server thread.
Vanilla-matching results
Contents follow the world seed, loot table key and loot table seed, as in vanilla generation.
Optional dashboard
A dashboard shows metrics and offers controls, appearing only when the configuration enables it.
Configurable behavior
Many options in the config file let server owners adjust how the mod works.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Remote structure chests
Chests in distant structures, including ones with maps, are ready when a player arrives instead of after a wait.
Who it’s for: Server owners running Fabric who want shorter waits when players open loot containers, and who can watch the added server load.
Questions
Does LootPregenerator need to be installed on the client?
Which Minecraft versions does LootPregenerator support?
Can the mod be reverted to its default settings?
In the catalog
LootPregenerator is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 19,862 mods support Minecraft 1.21.11.
Similar mods
What the author says
The core reason of this mod is to remove or reduce the waiting time of loot generation in chests. As some chests contain maps to structures far away, attempting to open it while generating makes you wait, not anymore! The config features many options to tweak the mod to your liking! Be aware that some can lead to…
Official listing
- Modrinth page
- modrinth.com/mod/lootpregenerator
- Owner
- YetiMuenze3016
- Published
- 2026-09-08
- Updated on Modrinth
- 2026-09-08
- Facts verified
- 2026-10-15
