Living World
by Skiny_Dino
Living World adds caches to generated structures, each one locked to a region and opened with a key earned from mobs there.
What it does
Caches appear inside structures and take on a look that matches their biome region, such as arid, cold, general or ocean. Killing mobs in the same region yields keys bound to that region, and a key opens the matching cache. Once opened, a cache spills out a large stock of items and then locks itself again.
The mod is meant to make exploration and looting feel more rewarding than vanilla structures. A locked cache cannot be reopened unless the Cache Revitalizer is used. Both the server and every player need the mod, since it runs on client and server. Files target NeoForge only, currently 1.0.1 for 1.21.1, under All rights reserved.
Key features
Region-bound caches
Structure caches take a distinct appearance for each region, such as arid, cold, general or ocean.
Mob-dropped keys
Keys drop from mobs in a region and open only the cache belonging to that region.
Self-locking loot
An opened cache releases many items, then locks again until the Cache Revitalizer restores it.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Living World need to be installed on both sides?
In the catalog
Living World is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Caches can be found in structures, every cache in a region (example, Arid, Cold, General, Ocean) will have a unique look and loot inside! Killing mobs (or obtaining from chests in the same region) will give you Keys bound to a specific region, able to unlock said regions caches. After consuming said key, the cache…
Official listing
- Modrinth page
- modrinth.com/mod/living-world
- Owner
- Skiny_Dino
- Published
- 2024-12-05
- Updated on Modrinth
- 2024-12-05
- Facts verified
- 2026-10-15
