ModsFinder

Large Ore Veins

by absolutenarwhal

Large Ore Veins replaces Minecraft's default ore generation with large, customisable ore veins that players must search for across the world.

NeoForgeServer required, client optionalGNU Lesser General Public License v3.0 onlyOpen source1.21.1

What it does

Instead of scattered single ores, the world gets massive veins whose size, shape and contents can be adjusted through datapacks. Because veins are generated as new chunks load, players who travel into unexplored terrain find them, while existing worlds keep their old ore until new areas are reached. Certain ores appear more often in specific biomes, which gives explorers a reason to choose where they dig.

Mining becomes slower and more exploratory: veins are much harder to locate, so the strategy shifts toward searching caves and hoping to stumble across a vein with the right tools. Other mods that reveal ore positions can be used alongside it to find them faster. The mod is open source under the GNU Lesser General Public License v3.0 only and is published for NeoForge 1.21.1 only.

The server must run the mod for veins to generate, while players may add it as well. Installing it on the server alone is enough for vein generation, but the client-side integration with JEI does not occur when the mod runs only on the server. Cave biomes are unlikely to honour biome weights because of how biomes are sampled, and a solution is planned for the future.

Key features

  1. Replaced ore generation

    Default ore generation is swapped out for large veins with customisable size, shape and contents.

  2. Datapack configuration

    Vein definitions are datapack files placed in data/largeoreveins/ore_veins under a custom namespace, and existing veins can be modified by matching their id.

  3. KubeJS support

    Modpacks can adjust vein configurations through KubeJS by placing files in the kubejs/data folder.

  4. Biome-specific ores

    Some ores are more common in certain biomes, shaping where players search.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.2.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack makers who want ore to be harder to locate, and players who enjoy exploring new chunks to find it.

How it compares

Full comparison

Exposed Ore Veins is a NeoForge 1.21.1 mod that is server-side only, with all rights reserved and no open source code. Smallerveins is open source under the MIT License, covers 1.21.1 – 1.21.11 and is server required with client optional. Diagenesis is open source under the GNU Lesser General Public License v3.0 or later and reaches 1.21.11 on Fabric and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
Large Ore VeinsNeoForge1.21.1Server required, client optional2026-05-31
Exposed Ore VeinsNeoForge1.21.1Server-side only2026-07-05
SmallerveinsNeoForge1.21.1 – 1.21.11Server required, client optional2026-02-23
DiagenesisFabric and NeoForge1.21.11Server-side only2026-03-09

Questions

Does the server need Large Ore Veins installed?

Yes. The server must run the mod for veins to generate, and players may add it too, so either side can have it without the other being affected.

Can the ores in veins be changed?

Yes. Vein definitions are datapack files, and KubeJS can also add or change them through the kubejs/data folder.

Does Large Ore Veins work with JEI?

Not when the mod is installed only on the server, because the JEI integration needs the client side to be present.

In the catalog

Large Ore Veins is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

This mod replaces Minecraft's default ore generation with massive, highly customisable ore veins. This encourages the player to explore the world and also makes mining a bit more difficult. You can put the mod in an existing world, just travel to new chunks for the new veins to generate. The mod also works when…
absolutenarwhal, on the Modrinth page

Official listing

Owner
absolutenarwhal
Published
2026-04-28
Updated on Modrinth
2026-05-31
Facts verified
2026-10-15

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