ModsFinder

knights

by tombkingsts

Knights adds six hostile and neutral mobs to the overworld, along with structures where they spawn and a magic amulet that changes how they behave.

ForgeNeoForgeClient and serverMIT License1.14.4 – 1.21.5

What it does

Five of the six new mobs spawn in structures that generate in the overworld. Some fight with iron or gold armor and an iron sword, one shoots arrows from a distance, and one is a magic fighter that fires slow magic bullets which slow a player's movement and apply enchantments. A knight that takes damage can gain a temporary boost, which makes fights with them harder.

Defeated knights and nobles drop a small set of items, including blaze rods, iron nuggets and the noble's amulet. The mod is built with MCreator, and it adds only a few new items beyond the mobs and their loot. Peasants trade workbench items for iron ingots, nobles trade rare goods for emerald blocks, and magic knights trade brewing items for lapis lazuli blocks.

Knights runs on client and server, so the server and every player need it. Files are published for Forge and NeoForge, with 17 release versions 1.14.4 – 1.21.5, and the mod is released under the MIT License but is not open source.

Key features

  1. Six new mobs

    The mod adds knights, nobles, peasants and magic knights, with armored and archer variants that appear in the overworld.

  2. Amulet control

    Holding the noble's amulet and right-clicking stops nearby mobs for a few seconds, and it can make knights neutral so they stop attacking.

  3. Trading with villagers and nobles

    Peasants, nobles and magic knights offer trades in exchange for workbench items, rare goods, iron, emeralds and lapis lazuli.

  4. Loot from fallen enemies

    Knights and nobles drop blaze rods, iron nuggets and the amulet when defeated, giving players a few specific items to collect.

Compatibility

Latest build for each game version and loader.

1.21.x6 of 6 versions with builds
1.21.5Not available6.0.0
1.21.4Not available6.0.0
1.21.3Not available6.0.0
1.21.2Not available6.0.0
1.21.1Not available6.0.0
1.21Not available6.0.0
1.20.x3 of 3 versions with builds
1.20.6Not available6.0.0
1.20.4Not available5.3.0
1.20.12.2.0Not available
1.19.x2 of 2 versions with builds
1.19.42.2.0Not available
1.19.2knights_1.19.2_5.3Not available
1.18.x1 of 1 version with builds
1.18.2knights_1.18.2_5.3Not available
1.17.x1 of 1 version with builds
1.16.x2 of 2 versions with builds
1.15.x1 of 1 version with builds
1.14.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Knights need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loaders does Knights support?

Files are published for Forge and NeoForge. The latest Forge file is 2.2.0 for 1.20.1, and the latest NeoForge file is 6.0.0 for 1.21.5.

Can the amulet stop every knight?

Right-clicking the amulet while holding it freezes nearby mobs for a few seconds. It can also make knights neutral, so they do not attack the player who holds it.

In the catalog

knights is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 15,307 mods support Minecraft 1.21.5.

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What the author says

This mod ads 5 new mobs that I had in a different mod in just the structures and now they spawn in the overworld. Will attack you and are armed with mostly iron armor and an iron sword.
tombkingsts, on the Modrinth page

Official listing

Owner
tombkingsts
Published
2022-04-26
Updated on Modrinth
2025-05-25
Facts verified
2026-10-15

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