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The Beyond - Isleweaver Addon

by Nacolla

Isleweaver, an addon for The Beyond, adjusts how other End mods place their biomes, structures and decorations so they sit on Beyond's terrain.

NeoForgeClient and serverMIT LicenseOpen source1.21.1 – 1.21.11

What it does

Many End mods register biomes in the standard way through shared End biome tags, and the addon folds those biomes into Beyond's End automatically. Structures and plants then follow Beyond's real islands instead of hovering over flat void, and decorations that once filled the deep End below y=0 no longer go missing. Isleweaver steps aside for the exit portal, the altar and the dragon's den, so those build cleanly where they belong.

Biomes generate alongside Beyond's own, keeping their distinctive looks and surface styling. Larger mods that need extra attention receive hand-written handling so they fit Beyond's islands, and a handful of others are fixed so they wake up when only this mod is installed. Isleweaver requires The Beyond and works whenever Beyond owns the End. It runs on NeoForge and is released under the MIT License, so the source code is open.

Key features

  1. Automatic biome folding

    Biomes from compatible End mods are picked up from the shared End biome tags and placed inside Beyond's End.

  2. Terrain-aware structures

    Structures and plants settle onto Beyond's islands and ground instead of floating over empty space.

  3. Filled deep End

    Decorations that previously appeared below y=0 are placed back in the End, so they no longer vanish.

  4. Hand-tuned large mods

    Bigger End mods have individual adjustments so their islands and features fit Beyond's terrain.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.110.0.2-InDev
1.21.100.0.2-InDev
1.21.90.0.2-InDev
1.21.80.0.2-InDev
1.21.70.0.2-InDev
1.21.60.0.2-InDev
1.21.50.0.2-InDev
1.21.40.0.2-InDev
1.21.30.0.2-InDev
1.21.20.0.2-InDev
1.21.10.0.2-InDev
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

The BeyondThe mod aims to fully overhaul the end dimension with new biomes, mobs, structures and mechanics! While also building on lore in a fun way
Required

Use cases

Mixed End modpacks

Packs that stack several End mods on top of The Beyond can keep their biomes and structures from clashing with the new terrain.

Who it’s for: Players and modpack builders who combine End-dimension mods with The Beyond on NeoForge, and server owners running those packs.

How it compares

Full comparison

Disable Stellarity end island is a server-required mod for Fabric, Forge, NeoForge and Quilt, covering 1.21.1 – 1.21.4, under All rights reserved, and it is not open source. Beyond The End: Shattered Realities is a client and server mod for NeoForge only, built for 1.21.8 and released under All rights reserved. Isleweaver is the one here that is open source under the MIT License and runs on NeoForge alongside the Beyond dependency.

ModLoadersGame versionsEnvironmentUpdated
The Beyond - Isleweaver AddonNeoForge1.21.1 – 1.21.11Client and server2026-10-12
Disable Stellarity end islandFabric, Forge, NeoForge and Quilt1.21.1 – 1.21.4Server required, client optional2025-10-22
Beyond The End: Shattered RealitiesNeoForge1.21.8Client and server2026-10-11

Questions

Does Isleweaver need The Beyond?

Yes. The Beyond is a required dependency, and Isleweaver works whenever Beyond owns the End.

Does Isleweaver have to be installed on both sides?

Yes. A server running it needs every connecting player to have it too.

Which game versions does Isleweaver support?

Files cover 1.21.1 – 1.21.11 on NeoForge, with 0.0.2-InDev for 1.21.11 as the latest file, published 2026-10-12.

In the catalog

The Beyond - Isleweaver Addon is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

More from Nacolla

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What the author says

Most mods just work, no setup. Any End mod that registers its biomes the standard way, the shared End biome tags that Fabric and NeoForge mods already follow, is discovered automatically and folded into Beyond's End. No config, no per-mod tinkering. The biomes generate right alongside Beyond's own and keep their…
Nacolla, on the Modrinth page

Official listing

Owner
Nacolla
Published
2026-06-02
Updated on Modrinth
2026-10-12
Facts verified
2026-10-15

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