Hunter's Moon 2
Hunter's Moon 2 changes the drops of mobs on nights when the moon is full, using a new moon phase from Enhanced Celestials 2.
What it does
Hunter's Moon 2 adds a moon phase to the Enhanced Celestials 2: Core framework, and during that phase the drops of vanilla and modded mobs increase. Mobs that carry the c:hunters_moon_drops tag are the ones affected, so a modpack author can add other mobs to the set. The mod runs on client and server, so the server and every player need it, and it is published for Fabric and NeoForge for 1.21.1 under All rights reserved.
Key features
Increased moon drops
On the new moon phase, mobs yield more loot than they do on ordinary nights.
Modded mob support
Drops from mods that add their own mobs are increased as well, once those mobs carry the tag.
Tag-based setup
Modpack makers can edit the c:hunters_moon_drops tag to choose which mobs take part.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Hunter's Moon 2 need Enhanced Celestials 2: Core?
Does the server need Hunter's Moon 2?
In the catalog
Hunter's Moon 2 is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from DraconicArcher
Similar mods
What the author says
The Hunter's Moon mod adds a new moon to Enhanced Celestials, increasing drops from vanilla mobs. To add modded mob drops to the increased drops, add them to a #c:hunters_moon_drops tag in your modpack's datapack.
Official listing
- Modrinth page
- modrinth.com/mod/hunters-moon-2
- Owner
- DraconicArcher
- Published
- 2026-09-01
- Updated on Modrinth
- 2026-09-01
- Facts verified
- 2026-10-15
