Hostile Harmony
by ryankshah
Hostile Harmony changes how hostile mobs treat each other, so pillagers, zombies and skeletons stop ignoring one another on the battlefield.
What it does
Hostile Harmony makes hostile mobs react to one another instead of walking past. Skeletons, zombies, pillagers and vindicators can turn on each other during a raid or a village fight, which changes how a night in a village plays out. The mod runs on Minecraft 1.20.1 and needs Forge 47.x or newer on that loader. Files cover Minecraft 1.20.1 – 1.21.1 on Fabric, Forge and NeoForge, and the environment is server-side only, so players join without installing it.
Key features
Mobs fight each other
Hostile mobs attack other hostile mobs they meet, including illagers, zombies and skeletons.
Raid and village chaos
Villagers scatter and pillagers fire at anything that moves, so a village attack becomes a messy brawl.
Spawns near villages
Spiders spawn near villages at night, adding another group of mobs to the fights.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Hostile Harmony need to be installed on the client?
Which loaders does Hostile Harmony support?
In the catalog
Hostile Harmony is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from ryankshah
Similar mods
What the author says
Spider spawns near a village at night? Watch the chaos unfold as villagers scatter and pillagers try to shoot everything that moves. --- Questions, bugs, suggestions? Drop them in the comments.
Official listing
- Modrinth page
- modrinth.com/mod/hostile-harmony
- Owner
- ryankshah
- Published
- 2026-02-28
- Updated on Modrinth
- 2026-09-17
- Facts verified
- 2026-10-15
