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HBM's Nuclear Tech Mod: Final Edition

by Seraphina

HBM's Nuclear Tech Mod: Final Edition is a Forge fork that reworks radiation, reactors and endgame progression with more realistic mechanics and new content.

ForgeClient and serverGNU General Public License v3.0 or laterOpen source1.12.2

What it does

Radiation in this fork depends on real geometry. Raycast-based occlusion checks which shielding blocks lie between a source and the player, and shielding is scored with an HVL, a Half-Value Layer figure, so material thickness matters. Exposure accumulates over time through ARS dose timers, so consequences grow with exposure time instead of striking at a single instant death threshold. A cancer mechanic adds lasting risk from long-term low-dose exposure.

The fork extends the content with nuclear waste that can be turned into RTG pellets, a BAT 9000 that stores antimatter, and white, yellow and red steel scaffold variants. Some changes aim at more interesting realistic mechanics, while others exist for their humor, such as an RBMK that runs on literal antimatter. The author notes that development continues and that additions are documented as they arrive.

The mod is a standalone fork, separate from the HBM's Nuclear Tech Mod: Community Edition, and its files target Forge for 1.12.2 only, with the latest file X001 dated 2026-07-25 on the beta channel. Client and server both need it, and the code is open source under the GNU General Public License v3.0 or later.

Key features

  1. Geometry-based radiation shielding

    Raycasts decide which blocks shield a player from radiation, so the real layout of walls matters.

  2. Half-value layer shielding

    Shielding strength is measured by thickness, with HVL values determining how much each material blocks.

  3. Accumulated dose exposure

    Radiation builds up over time through dose timers rather than causing sudden death at a set threshold.

  4. Cancer and waste additions

    A cancer mechanic adds long-term risk, and nuclear waste can be converted into RTG pellets.

Compatibility

Latest build for each game version and loader.

1.12.2X001
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

HBM's NTM CE: Space uses the GNU General Public License v2.0 or later, which differs from this mod's v3.0 or later terms. TFC Nuclear Tech Addon is also a Forge 1.12.2 client and server mod, under the GNU Lesser General Public License v3.0 only license.

ModLoadersGame versionsEnvironmentUpdated
HBM's Nuclear Tech Mod: Final EditionForge1.12.2Client and server2026-07-25
TFC Nuclear Tech AddonForge1.12.2Client and server2026-08-12
HBM's NTM CE: SpaceForge1.12.2Client and server2026-06-24

Questions

Does the mod need to be installed on both sides?

Yes. The server and every player need the mod installed.

Which Minecraft version does Final Edition support?

Its files target Forge for 1.12.2 only, and no other game version is listed.

Is the source code available?

Yes. The mod is open source under the GNU General Public License v3.0 or later, and its source code and issue tracker are public.

In the catalog

HBM's Nuclear Tech Mod: Final Edition is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 2,920 mods support Minecraft 1.12.2.

Similar mods

What the author says

NTM FE is basically NTM: Community Edition, except I take the parts I like and then make questionable decisions with them. Some changes aim for more interesting or realistic mechanics. Some exist because I thought it would be funny. For example, you can now cool an RBMK with literal antimatter.
Seraphina, on the Modrinth page

Official listing

Owner
Seraphina
Published
2026-07-15
Updated on Modrinth
2026-07-25
Facts verified
2026-10-15

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