ModsFinder

Genetic Playground

by bingybing7

Players who want to edit mob genetics on NeoForge 1.21.1 can use Genetic Playground, a server-side mod that adds a genetics system, energy cables and lab-themed decoration.

NeoForgeServer-side onlyAll rights reserved1.21.1

What it does

The mod centers on a genetics system. Blood is taken from supported mobs, and the samples are turned into syringes, cells, DNA and plasmids that can be held in the creative inventory and carry NBT tags. The first blood step covers a set of farm animals, along with Enderman, Cod, Salmon and Creeper. Planned work includes a survival-craftable mob spawner, character models for other mobs, fusion power, vaccines and possibly plant and crop genetics.

Power is handled by three energy sources, and the mod adds three cable tiers to move it. Aluminium cable carries 5 kFE/t, gold carries 50 kFE/t and netherite carries 500 kFE/t. The author notes that long networks lose energy and suggests a different cable mod for those. The mod also adds a large set of materials, including lead, uranium, aluminium and an unknown alloy, which are mainly used for nuclear fission at this stage.

Genetic Playground is published for NeoForge only, with the 1.0.1 file for 1.21.1 released on 2025-10-28. It runs server-side only, so players join without installing it. The code is not open source and is under All rights reserved. A public wiki exists for the mod.

Key features

  1. Genetics pipeline

    Blood, syringes, cells, DNA and plasmids form a chain that edits mob data through NBT tags.

  2. Three energy sources

    Solar energy, heat generators and fission plants are listed as the power options in the current version.

  3. Three cable tiers

    Aluminium, gold and netherite cables carry 5, 50 and 500 kFE/t respectively.

  4. Lab decoration set

    Dyeable strobe lights, sirens, biohazard signs and diorite or quartz lab bricks in five variations.

  5. Interactive lab blocks

    Right-clicking a siren plays one of three alarm chimes, and the biohazard signs cycle through colours.

Compatibility

Latest build for each game version and loader.

1.21.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Genetic Playground need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Which mobs does the first blood step cover?

The release covers a set of farm animals, along with Enderman, Cod, Salmon and Creeper.

Is the genetics system finished?

Not yet. Planned features include a survival mob spawner, more character models, fusion power and vaccines, and the author marks the current release as work in progress.

In the catalog

Genetic Playground is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from bingybing7

All projects

Similar mods

What the author says

⚠ Getting syringes, cells, DNA or plasmids from the creative inventory will currently not work as they use NBT tags from the mob that said blood was taken from. Currently in Version 1.0.0 you have to take the blood from one of the supported mobs and do the whole process, sorry for inconvinence. ⚠ Planned features…
bingybing7, on the Modrinth page

Official listing

Owner
bingybing7
Published
2025-10-28
Updated on Modrinth
2025-10-28
Facts verified
2026-10-15

Tags