ModsFinder

EntityScaler

by hasteinMC

With EntityScaler installed, mobs and animals in the world spawn at a range of random sizes, which changes how familiar creatures look and fight.

FabricClient and serverAll rights reserved1.20.6

What it does

EntityScaler gives vanilla entities a random size when they spawn, so a cow or zombie may appear noticeably larger or smaller than normal. Players are excluded from the effect. The size is kept after a reload, and the server can set a maximum size that limits how big any entity can grow. Spawn eggs and the summon command produce scaled entities too, so the change applies to creatures created in every way.

Scaled entities also change in function. Their attributes follow their size, so attack damage and movement speed shift with it, and their loot and experience drops are larger or smaller depending on how big the entity is. The mod runs on the server, and clients connected to that server see the same sizes, so a multiplayer world stays consistent. Players who want a less predictable world can use it to break the uniform look of the vanilla mob population.

EntityScaler is for Fabric, with a single file for 1.20.6 dated 2024-06-14. A server running it needs every connecting player to have it too. The code is released under All rights reserved and is not open source. Issues can be reported through the public issue tracker.

Key features

  1. Random entity sizes

    Vanilla entities spawn with varied sizes, though players are left unchanged.

  2. Size-based attributes

    Attack damage and speed of an entity scale with its size, so a large mob hits differently from a small one.

  3. Size-based loot

    Drops and experience from a scaled entity grow or shrink with its size.

  4. Persistent size

    An entity keeps its size across saves, and spawn eggs and summon commands also produce scaled mobs.

  5. Maximum size setting

    A user setting caps how large entities can become.

Compatibility

Latest build for each game version and loader.

1.20.61.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Varying familiar mobs

Servers and single-player worlds can use the mod to make the vanilla mob population less uniform.

Who it’s for: Players on Fabric 1.20.6 who want mob variety, and server owners who want to add scaled creatures to a vanilla-style world.

How it compares

Full comparison

Damageful is a Fabric mod for 1.19 – 1.21 that is client-side only and open source under the MIT License, so it does not need to be on the server. Natural Size Variation also changes entity sizes, but it is server-side only and not open source, with files for Fabric and NeoForge across 1.20.5 – 1.21.2. EntityScaler runs on client and server and is not open source.

ModLoadersGame versionsEnvironmentUpdated
EntityScalerFabric1.20.6Client and server2024-06-14
Natural Size VariationFabric and NeoForge1.20.5 – 1.21.2Server-side only2024-10-22
DamagefulFabric1.19 – 1.21Client-side only2024-07-31

Questions

Does EntityScaler need to be installed on the server?

Yes. Installation covers the server and each player's game.

Is EntityScaler available for other loaders or versions?

The only published file is for Fabric 1.20.6, dated 2024-06-14.

Do spawn eggs produce scaled entities?

Yes. Spawn eggs and the summon command create entities at a random size, as natural spawns do.

In the catalog

EntityScaler is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 11,154 mods support Minecraft 1.20.6.

More from hasteinMC

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What the author says

Give to your entities different sizes to break with the monotony of the game! Same goes for feedback of the general state of the mod, what you would like to add or see in the mod.
hasteinMC, on the Modrinth page

Official listing

Owner
hasteinMC
Published
2024-06-14
Updated on Modrinth
2024-06-14
Facts verified
2026-10-15

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