ModsFinder

BloodMarks

by hasteinMC

BloodMarks gives swords a blood effect and adds a Blood Instinct status that draws hostile mobs from a wider range toward the player.

FabricClient and serverAll rights reserved1.21.1

What it does

Swords in the mod leave a blood effect on hit, and bloodstained weapons show the effect on their blades. Blood particles also appear on entities that are struck, so combat reads visually in a different way than in vanilla. Players who carry the Blood Instinct status find zombies, creepers, spiders and skeletons tracking them from a greater distance, and those mobs keep hunting the player over a wider area, which raises the danger of exploration and fights.

The mod is built around a harder, more hostile version of the game. Deep water is part of the challenge: swimming and dropping items into a water source are handled as obstacles, and cleansing a weapon in water is one way to face the threat head-on. Because the effects are tied to the Blood Instinct status, they apply in both single-player and multiplayer play. BloodMarks is a Fabric mod for 1.21.1 only, and it needs to be installed on the client and the server. Resource packs are compatible, and the mod is released under All rights reserved, so it is not open source.

Key features

  1. Blood effects on swords

    Striking with a sword produces a blood effect, and weapons can be bloodstained.

  2. Blood Instinct status

    The status extends the aggro range of zombies, creepers, spiders and skeletons, so they hunt the player across a wider area.

  3. Blood particles on entities

    Blood particles appear on entities, adding a visual layer to combat.

  4. Water challenges

    Swimming in deep water and dropping items into a water source are part of the difficulty, and cleansing a weapon in water is an option.

Compatibility

Latest build for each game version and loader.

1.21.10.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: The mod suits players who want more danger from hostile mobs and a bloodier look in combat, and server owners who run a survival or horror-themed world on Fabric for 1.21.1. Both the server and every player need it.

How it compares

Full comparison

BloodMoons is a Fabric mod for 1.21.7, released under the MIT License, and it runs on client and server. blood mod covers 1.21.8 – 1.21.10 on Fabric, under the CC0 1.0 Universal license, and it also runs on client and server. Herd Instinct is open source under the MIT License and targets 1.21.1 – 1.21.11 on Fabric and NeoForge, but it is server required with an optional client, which differs from BloodMarks.

ModLoadersGame versionsEnvironmentUpdated
BloodMarksFabric1.21.1Client and server2025-02-28
BloodMoonsFabric1.21.7Client and server2026-04-28
blood modFabric1.21.8 – 1.21.10Client and server2025-11-30
Herd InstinctFabric and NeoForge1.21.1 – 1.21.11Server required, client optional2026-07-16

Questions

Does BloodMarks need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loader does BloodMarks use?

BloodMarks is published for Fabric only, for 1.21.1.

In the catalog

BloodMarks is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.

More from hasteinMC

All projects

Similar mods

What the author says

Bloodmarks introduces an immersive twist to Minecraft gameplay by adding blood effects to all swords in the game, with seamless compatibility for resource packs. This mod brings a unique challenge with the "Blood Instinct" effect, intensifying the danger as zombies, creepers, spiders, and skeletons gain an extended…
hasteinMC, on the Modrinth page

Official listing

Owner
hasteinMC
Published
2025-02-28
Updated on Modrinth
2025-02-28
Facts verified
2026-10-15

Tags