ModsFinder

Endertech Infinity

by Roxanne

Endertech Infinity extends the End with new biomes, planets, portals and a trading hub, plus two sets of equipment and a shard-based economy.

ForgeNeoForgeClient and serverAll rights reserved1.15.2 – 1.21.1

What it does

The mod expands the post-End game. Glowing crystals and magma pools mark biomes that were barren before, each with flora and fauna of its own. Portals and teleportation devices link to several planets in a new galaxy, and each planet has its own inhabitants and resources. Frosthelm City serves as a major trading hub.

Players earn Shards by killing enemies, and Shards work as currency with most shopkeepers. NPCs hand out tasks and commissions that pay in Shards, equipment or story progress, and some build reputation with their faction. Master blacksmiths craft equipment in return for quests. Two equipment sets are included: one applies vanilla-style statistics, the other works with the mod's own rules.

The mod is published for Forge and NeoForge, for six release versions covering 1.15.2 – 1.21.1. A server running it needs every connecting player to have it too. The latest NeoForge build, 5.2.4 for 1.21.1, is more recent than the latest Forge file, 4.2.0 for 1.20.1. Endertech Infinity OST is bundled inside the mod, and the code is under All rights reserved, so the mod is not open source.

Key features

  1. Expanded End biomes

    Once-barren End biomes gain glowing crystals, magma pools and new flora and fauna.

  2. Planets and portals

    Portals and teleportation devices reach several planets, each with its own inhabitants and resources.

  3. Shard currency

    Killing enemies awards Shards, which most shopkeepers accept as payment.

  4. Quests and factions

    NPCs give tasks with rewards in Shards, equipment or story progress, and some tasks raise reputation with a faction.

  5. Two equipment sets

    One set uses vanilla-style statistics and the other changes armour and attack behaviour, including Defabricthasm parry damage.

  6. Regeneration and kill streaks

    Passive health recovery applies at all times, and an optional kill-streak mechanic grants more power-ups as the streak grows.

Compatibility

Latest build for each game version and loader.

1.21.1Not available5.2.4
1.20.4Not available3.8.3
1.20.14.2.04.2.0
1.19.43.5.2Not available
1.18.22.2.0Not available
1.15.21.3.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Embedded 1

EI
Endertech Infinity OSTSummary not published
Embedded

Required by 1 mod

Use cases

Who it’s for: Players looking for a large expansion past the vanilla End, and server owners who want quests and a shared currency. The default kill-streak mechanic works only with Endertech Infinity mobs and must be enabled by the server operator in the mod menu.

Questions

Which loader should be used for Endertech Infinity?

The mod is published for Forge and NeoForge. The latest NeoForge file, 5.2.4 for 1.21.1, is more recent than the latest Forge file, 4.2.0 for 1.20.1.

Does a server need Endertech Infinity installed?

Yes. A server running it needs every connecting player to have it too.

Does Endertech Infinity need another mod to run?

No dependency is listed for the mod itself. Endertech Infinity : Echocore requires it.

In the catalog

Endertech Infinity is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Do note that the latest 1.21.1 NeoForge version is substantially more updated then the 1.20.1 Forge version, and most screenshots are from the newest version. New unique flora and fauna can be found in the once-barren End biomes. Glowing crystals and pools of strange magma have sprung out of the ground as new life…
Roxanne, on the Modrinth page

Official listing

Owner
Roxanne
Published
2023-06-18
Updated on Modrinth
2026-08-26
Facts verified
2026-10-15

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